Prinya: Options

Jun 12, 2014

Options

Maximum physical strength - Increases your maximum hp by +x or +x%
Defense capability - Increases your maximum defense by +x or +x%
Defense - Increases your base defense by +x, this is the number that defense capabiltiy and health uses to determine how much defensive power you have.
Blocking capability - Increases the chance to block by +x% (the formula is based on your base block and alacrity)

Maximum CP - Increases you maximum cp by +x or +x%
Bonus CP - Increases the CP you gain from using skills by +x% (does not stack with itself)
Reduction limit CP - Sets the minimum CP you can lose from running

Fitness - Fitness is Health, reglardless of what class you are.
Health - Increases base health points, defense and potion recovery speed.
Strength - Strength is power, regardless of what class you are.
Power - Increase base offensive power of physical damage.
Knowledge - Increase base offensive power of magical attack.
Alacrity - Increase base target capability, avoidance, critical hit probability and chance to block.
Luck - Multiplies your target capability and avoidance. The amount of rare and unique items that drops from monsters.
Charisma - Increase base charge points, all abnormal resistances, chance to knockout aswell as chance to not get knocked out.
Wisdom - Increase elemental resistance and experience gained from killing monsters.

Stat fixed - Fixes a stat so you cannot get more of that stat than the amount fixed.
Stat rise - Gain stats depending on the amount said in the option aswell as rising your stat depending on your level. (Example: Level 400 -- 1/2 = 200 stats gained)

Avoidance - Adds a different base chance to avoid (ignores both alacrity and luck)
Target capability - Adds a different base chance to hit your target (ignores both alacrity and luck)
Evasion - Adds a different base chance to avoid (ignores both alacrity and luck)
Accuracy - Adds a different base chance to hit your target (ignores both alacrity and luck)
Avoidance level of target ignored - Completely ignores your targets avoidance.
Target offensive capability ignored - Completely ignores your targets target capability.

Fatal blow activation probability - Adds a chance to critically hit the target for 2 times normal damage.
Decisive blow activation probability - Adds a chance to crush the target dealing (1/3 of target hp + damage done)
Critical hit - Adds a chance to critically hit the target for 2 times normal damage.
Final blow - Adds a chance to crush the target dealing (1/3 of target hp + damage done)

Shooting range - Sets the base range of the weaponry

Damage - Mutliplies the damage you get from power and  offensive power
Maximum damage - Adds maximum damage to your offensive power
Minimum damage - Adds minimum damage to your offensive power

Inflicts x% damage on human-type target - Increases the final damage you do to humanoids.
Inflicts x% damage on devil-type target - Increases the final damage you do to devils.
Inflicts x% damage on animal-type target - Increases the final damage you do to animals.
Inflicts x% damage on holy creature-type target - Increases the final damage you do to reptiles.
Inflicts x% damage on undead-type target - Increases the final damage you do to undeads.

Attack speed - Mutliplies your attack speed everytime you hit a certain breaking point (Frame)
Blocking speed - Everytime you block, theres a split second stun applied to you. Blocking speed lowers the time of that second.
Movement speed - Multiplies your movement speed everytime you hit a certain breaking point.
Weapon exchange speed - Increases the speed that you transform when switching to secondary class.
Transform speed - Same as weapon exchange speed.
Potion recovery speed - Increases the speed that you recovery health points. Based on your health.

Skill level - Adds skill level to the base level of your skill. Increasing its power.
Stacked items - The number of items you can have in your belt.
Durability - The durability of your item, when this hits 0% your item breaks and you have to repair it.
Damage return - Returns damage to the attack based on how much damage is done. Only works on single attack melee skills.
Blur - Makes you semi invisible to monsters and players.
Transparency - Same as blur but a bit stronger.
Concentration capability - Reduces the amount of CP you lose from running and increases your chance to knockout aswell as increases your chance to not get knocked out. (Multiplier)
Concentration - Reduces the amount of CP you lose from running and increases your chance to knockout aswell as increases your chance to not get knocked out. (Base)
Rebirth - Have a x% chance to revive if you die. (Does not work in our version)
Infinite bullets - The ammo has unlimited charges and will not deplete.
Unlimited bullet - The ammo has unlimited charges and will not deplete.

Lowers the target's magic resistance - Lowers all magic resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.
Lowers the target's light resistance - Lowers all light resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.
Lowers the target's darkness  resistance - Lowers all darkness resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.
Lowers the target's fire resistance - Lowers all fire resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.
Lowers the target's water resistance - Lowers all water resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.
Lowers the target's land resistance - Lowers all land resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.
Lowers the target's wind resistance - Lowers all wind resistances for magic damage done on the target. This number cannot go under 0% however, the target can have more than 100% magic resistance.

Magic damage absorption - Heals you for an x amount based on the magic damage you take.
Darkness damage absorption - Heals you for an x amount based on the darkness damage you take.
Light damage absorption - Heals you for an x amount based on the light damage you take.
Fire damage absorption - Heals you for an x amount based on the fire damage you take.
Water damage absorption - Heals you for an x amount based on the water damage you take.
Land damage absorption - Heals you for an x amount based on the land damage you take.
Wind damage absorption - Heals you for an x amount based on the wind damage you take.

Final damage - Your final damage calculation will be multiplied by the amount of % final damage you have.
Darkness damage - Deals an x amount of darkness damage over time.
Light damage - Deals x light damage and lowers targets avoidance.
Fire damage - Deals x fire damage.
Water damage - Deals x water damage and applies cold or freeze.
Land damage - Deals x land damage.
Wind damage - Deals x wind damage and applies stun.
Addiction damage - Deals x amount of poison damage over time and is affected by abnormal resistance.

Increases darkness attack 
Increases light attack 
Increases fire attack 
Increases water attack 
Increases land attack 
Increases wind attack 


Magic resistance
Darkness resistance
Light resistance
Fire resistance
Water resistance
Land resistance
Wind resistance

All the status disorderresistance
All abnormal condition resistance
Fatal blow resistance
Abnormal condition resistance
Dropped system resistance
Curse resistance
Knockback resistance
Stun resistance
Cold resistance
Freeze resistance
Flint fire resistance
Sleep resistance

Hit for x seconds avoidance decrease
Stun x frame
Cold x frame

Charm attack - Makes an enemy monster friendly and turns all friendly targets of the enemy target into enemies.
Berserk attack - The target can only use skills with a level under 2.
Confusion attack - The player target can only use level 1 skills and monsters attack themselves.
Chaos attack - The player target can only use level 1 skills and monsters attack themselves.
Sleep attack - The target falls asleep and cannot do anything. Cannot be cleansed.
Attraction attack - The target falls asleep and cannot do anything. Cannot be cleansed.
AI-drop attack - Turns off the targets auto attack ability.
Weapon destruction attack -
Armor destruction attack
Stun attack
Cold attack
Freeze attack
Counter Freeze
Knockout attack
Instant Death attack
Enemy Escape
Flint-Fire Attack


More will be added later.

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