Prinya: Beastman Guide

Nov 14, 2014

Beastman Guide


Game, header and skill icons by L&K Logic Korea
All text and other images made by Prii
Priinya.blogspot.com
For further questions, post a comment and I will answer.


The Beastman class
Is a damage dealing class that focuses on melee instant damage and area of effect damage. The utility is what makes them such a deadly force. Their very unique bladestyle skills together with their passives and activation skills brings damage and tons of survivability to the battle. Shining through entire game with their various playstyles, you can pretty much go any build you want with them and still slaughter everything in your way.

Single Target Damage: ★ ★ ★ ★ ☆
Area of Effect Damage: ★ ★ ★ ☆ ☆
Defense: ★ ★ ★ ★ ☆
Movement: ★ ★ ★ ★ ★
Difficulty: ★ ★ ★ ★ ☆
Specialty: Defense, Versatility and Utility


• Very tanky and hard to kill
• Good area and single target damage skills
• Can deal damage based on the health points of the target
• Very good utility skills
• Gains 5 stat points each level
• Can use both male and female gear


• Slow base weapon speed
• Very hard to master
• Uses alot of CP
• Useless transformation (Opticalist)


Trace Cross is your main damage skill, it deals a huge amount of damage especially if you're a Blade Dancer. It should be used whenever you have enough CP to keep spamming it, Finalizing Pound is better for when you don't have much CP regeneration.
Finalizing Pound should be used when you don't wanna be spending much time using potions or when you don't have dark pets.
Blade Shower can be used early game for damage since it doesn't cost as much CP as Phantom Bladestorm.
Phantom Bladestorm is your main AoE damage tool, does an extreme amount of damage to most targets on your screen. You can see it as Elemental Force from Lancer but it always hits twice and also deals physical damage.
Phantasmal Evasion has a very high base damage and doesn't scale at all so it should be used early game to grind. Simply walk into creatures, let them hit you and it will release an illusion that taunts nearby targets.
Hallucination Smoke should be used to increase damage versus bosses or simply to make all your attacks crit.
Unicorn's Lore should be used whenever you have enough time to use it, the range is low so make sure you are close enough to hit targets.

Shadowstep should be used to quickly switch targets, just make sure you're able to quickly click on targets, because you won't be able to Shadowstep to targets you cannot target.
Swift Tumbling is one of the best utility tools in the game, it has a small cast time but you can teleport across the map in no-time at all, there's no running away from Swift Tumbling and there's always running away from others.
Magical Doppelganger can be used to fool enemies in PvP, create an illusion and run in the opposite direction, teleport to it after 2 seconds.

Shadow Curtain is your main defensive skill, whenever it's max level you will most likely never die as you can only take damage once ever 3 seconds.
Turn Against is your main activation skill for power builds, whenever something strikes you it will release swords that deals damage to them.

Winning Groove increases your attack speed by huge amounts when you kill an enemy.
Spiral Horn is huge when fighting party bosses as it can deal more than 10% of their maximum health points.

Sword Barrier is another very strong defensive tool, gives you a shield that blocks more than 40% of all hits against you.
Decoy should be used whenever you're expecting magic damage, has a low duration.


Quickly dash to targets with Shadowstep then spam Trace Cross to quickly burn down targets.
Use Swift Tumbling to get out of fights you're not gonna win or position yourself better.
Keep up Shadow Curtain and Turn Against for addtional defense and damage.
Spiral Horn can be used to make quick work of health stacking enemies.



Requirements should be acquired regardless of build
• Knowledge - Improves magical damage.
• Power - Improves physical damage.
• Alacrity - Increases accuracy and avoidance.
• Luck - Improves accuracy and avoidance.
• Health - Increases health points, defense and potion recovery speed.
• Charisma - Improves your resistances and increases your charge points.
• Wisdom - Improves your resistances, elemental resistance and experience gain.

1» Shadowblade [Awakening: Radiance Coordinator (Opticalist)]
Power - 2 each level
Luck - 1 each level
Health - 1 each level until 200 then Power.
Alacrity - 1 each level until 200 then Power.

2» Blade Dancer [Awakening: Radiance Coordinator (Opticalist)]
Knowledge - 2 each level
Luck - 1 each level
Health - 1 each level until 200 then Knowledge.
Alacrity - 1 each level until 200 then Knowledge.

3» Void Slasher [Awakening: Radiance Coordinator (Opticalist)]
Power - 1 each level
Knowledge - 1 each level
Luck - 1 each level
Health - 1 each level until 200 then Power.
Alacrity - 1 each level until 200 then Knowledge.

LevelLocationRespawn Time
75
Ruined Sibine Fortress
50 minutes
190
Salty Cave B4
60 minutes
220
Swep Tower 8F
5 hours and 38 minutes
330
Southern Trum Forest
Swep Tower B6
7 hours and 38 minutes
415
Digged Up Ossuary B6
9 hours and 38 minutes
535
Short Cuts to Dark Elf Palace
10 hours and 38 minutes
580
Golden Swamp Cave B3
11 hours and 45 minutes
650
Molinar Tower 6F
12 hours and 50 minutes

Blades

(Eternal, Gianyang and Moye)
- Damage
- Attack Speed
- Power / Knowledge

Armor

(Elite Librarian, Blood-red Ghoul, Black Label, Safe Cage, Drake Plume, Serene Intruder, Angel Robe)
- Avoidance
- Health Points (%)

Boots
(Trap Revealer, Leather Heels, Big Burglar Shoes)
- Alacrity, Luck
- Movement Speed (%)

Gloves
(Schildheim, Form Guard, Butterfly Sting, Cannibalister)
- Attack Speed
- Power

Belt
(Belt of Air Dragon, Anti Charger, Chain Square)
- Health
- Luck

Necklace
(Steel Neckpiece, Stray Stalker, Amethystian)
- Luck
- Health Points (%)
- Skill Level
- Attack Speed

Circlet
(Florence's Circlet, King of Elemental)
- Knowledge
- Luck
- Health Points (%)
- Skill Level

Earring
(Starchild, Ankh Earrings, Breath of Goddess)
- Health Points (%)
- Skill Level

Rings
(Shark Fin, Hard fist)
- All abnormal resistances
- Fatal blow resistance
- Abnormal resistance
- Dropped system resistance
- Decisive blow resistance
- Curse resistance

Hairpin
(Weaken Light, Strengthen Light)
- Skill level
- Attack speed



All skills are based of skill level 50
Bold text shows scaling
Scaling is based of 1 skill level

Double Swing [1]
Slash your target twice, dealing 100% physical damage and 6-106 light damage.

Extro Cutoff [2]
Slash your target, dealing 125% physical damage and 15-295 light damage. Has a 100% chance to slow the movement speed of the target by 25% for 15 seconds.

Unbeaten Twin Blade [3]
Swing both your swords in a circle around you, dealing 161% physical damage and 15-295 light damage twice over 1.25 seconds.
- Radius: 0.8

Finalizing Pound [4]
Continuously slash your target with your swords, dealing 215% physical damage and 17-247 light damage over 10 attacks.
- Max 10 attacks.

Trace Cross [4]
Creates 6 illusions of yourself to slash the target, dealing 102% physical damage and 100-530 light damage per illusion.
- Max 6 illusions.

Launching Illusion Blade [1]
Throw your blade at the target, dealing 100% physical damage and 8-108 light damage.
- Range: 3.5

Returning Illusion Harpoon [2]
Throw your blade as a harpoon on the target, dealing 130% physical damage and 2-182 light damage. The target also returns to you on successful hit.
- Range: 3.5

Blade Shower [3]
Create an illusion blade to deal damage to all targets in the area, dealing 110% physical damage and 23-453 light damage.
- Radius: 2.5(+0.02)
- Range: 5

Horde of Boomerang Swords [4]
Throw your blade as a boomerang in a cone, dealing damage on throw and return. Dealing 115-265 physical damage and 15-265 light damage.
- Range: 4.5
- Cone: 20 degrees

Phantom Bladestorm [5]
Spin your blades around, dealing 220% physical damage and 10-610 light damage twice to everyone caught in the slashes.
- Radius: 3.5(+0.03)
- Range: 4.5
- Attacks: 2

Shadow Overstep [3]
Quickly dash to the target critically slashing the target, dealing 83% physical damage and 5-195 light damage.
- Range: 10
- This skill will always land a critical hit.

Magical Doppelganger [4]
Creates an illusion at the target location, dealing 155-305 physical damage and 3-233 light damage to everyone in the area. Upon second use, instantly teleport to the illusion.
- Range: 6
- Max 1 illusion.
- Illusion duration: 3 seconds
- Radius: 2.5(+0.02)

Phantasmal Evasion [3]
Activation skill, has a 60%(+0.8%) chance on damage taken to summon an illusion that releases a shockwave dealing 6000 magic damage when the illusion takes damage. The illusion can be attacked by monsters. The illusion also taunts targets close to it.
- Explosion range: 3
- Max 70% chance.
- Illusion duration: 10 seconds
- Does not damage Players.
- Works in duels though.
- Max 1 shockwave.

Shadow Curtain [5]
Activation skill, has a 19%(+0.03) chance on damage taken to become invincible for 3 seconds.
- Max 30% chance.

Hallucination Smoke [3]
Explode in smoke, dealing 85-185 physical damage and 6-186 light damage to everyone within range. Also increasing the chance to critically hit everyone hit by the smoke by 85%(+10%) for 10 seconds.
- Radius: 3(+0.02)
- Max 85% chance to critically hit the targets.

Swift Tumbling [3]
Tumble to the target location with extreme speed, dealing weapon damage to all targets caught in the tumble.
- Range: 15

Aerial Rotation [2]
Jump up in the air and upon landing, deal 65% physical damage and 2-132 light damage knocking back anyone hit.
- Knockback range: 1.3
- Range: 2

Shock Unleashed [2]
Activation skill, have a 90% chance upon taking damage to deal 2-130 light damage and shock the target for 10% damage every second for 10 seconds.

Turn Against [5]
Activation skill, upon taking damage have a 65% chance to release 11 swords damaging the enemy, dealing 150% physical damage.
- Max 12 strikes.
- Damage decreases with each hit, sort of like Chaser from Archer.

Unicorn's Lore [4]
Release a powerful roar, dealing 108-308 physical damage and 8-328 light damage to everyone within range. Also lowering their light resistance by 40%(+0.6) for 153(+3) seconds and decreases their damage done by 40%(+0.03) for 10 seconds.
- Max 45% lower light resistance.
- Max 50% lower damage done.

Winning Groove [2]
Passive, every time you kill an enemy it passively increases your attack speed by 34%(+0.5) for 260(+5) seconds.
- Does not stack with itself.
- Max 45% increased attack speed.

Spiral Horn [5]
Passive, your attacks have a chance to deal 10% physical damage based on their maximum health points.
- This can only occur once every skill used.
- Damage is displayed in pink.
- Maximum 10% physical damage.

Sword Barrier [4]
Surround yourself with a sword, blocking 34%(+0.5) of all hits for 530(+10) seconds.
- Max 50% chance to block.
- Automatically uses it on yourself, unlike Shield of Magical Protection (Squire) and Misty Mirror (Lancer).

Decoy [3]
Create an illusion that increases your elemental resistances by 35%(+0.5) for 153(+3) seconds.

Blade Sharpening [1]
Sharpen your swords using your swords, charging your charge points by 40 over 0.94(-0.06)seconds.

1» Shadowblade [Awakening: Radience Coordinator]
1. Phantasmal Evasion [50]
2. Swift Tumbling [1]
3. Phantom Bladestorm [50]
4. Sword Barrier [15]
5. Hallucination Smoke [50]
6. Trace Cross or Finalizing Pound [50]
7. Winning Groove [50]
8. Sword Barrier [50]
9. Decoy [50]
10. Spiral Horn [50]
11. Shadow Curtain or Turn Against (Optional) [50]
12. Time Control (Opticalist) [50]
13. Veil of Light (Opticalist) [50]
14. (Awaken Veil of Light) [1]

2» Blade Dancer [Awakening: Radiance Coordinator]
1. Phantasmal Evasion [50]
2. Swift Tumbling [1]
3. Phantom Bladestorm [50]
4. Sword Barrier [15]
5. Winning Groove [50]
6. Trace Cross [50]
7. Sword Barrier [50]
9. Time Control (Opticalist) [50]
10. Veil of Light (Opticalist) [50]
11. (Awaken Veil of Light) [1]
12. Unicorn's Lore [50]
13. Decoy [50]
14. Spiral Horn [50]

3» Void Slasher [Awakening: Radience Coordinator]
1. Phantasmal Evasion [50]
2. Swift Tumbling [1]
3. Trace Cross or Finalizing Pound [50]
4. Sword Barrier [15]
5. Hallucination Smoke [50]
6. Phantom Bladestorm [50]
7. Winning Groove [50]
8. Sword Barrier [50
9. Spiral Horn [50]
10. Unicorn's Lore [50]
11. Shadow Curtain or Turn Against (Optional) [50]
12. Time Control (Opticalist) [50]
13. Veil of Light (Opticalist) [50]
14. (Awaken Veil of Light) [1]
15. Decoy [50]

3 comments :