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The Priest Class
Is a supportive class, a tough class that buffs allies with health and defense buffs while healing and keeping everyones resistances up, priests uses block and is heavily armed with gear. Pretty much impossible to kill with the right gear and a must have in guild versus guild and in most places in the world.
Single Target Damage: ★ ★ ★ ☆ ☆
Area of Effect Damage: ☆ ☆ ☆ ☆ ☆
Defense: ★ ★ ★ ★ ★
Movement: ☆ ☆ ☆ ☆ ☆
Difficulty: ★ ★ ☆ ☆ ☆
Speciality: Supporting, Buffing, Single Target Damage (PvE)
- Extremely Tanky
- Very good supportive skills
- A "must have" in some secret dungeons and some grinding spots
- Very useful in PvP
- High single target damage in PvE
- Very good combo with magical damage classes (except princess)
- Harder to grind than most classes
- T-sets is really good, giving Priests less options for change or upgrades
- 1 Unreliable area of effect skill
This is the only spot the priest lack, their grinding speed is not that high. They have very good single target damage with Exorcism but no area of effect damage.
Hitting twice(x2) with Exorcism and with a 100% chance to critically hit undead and demon targets, the damage can be extremely high with the right gear.
Priests blocking ability gives them extreme survivability against any monster in the game, priests also have skills that increases their block chance.
Shield of Holiness, Blinding Shield and Shield of Saintly Defense all increases the priests block chance.
Blinding Shield also blinds targets and does a small amount of lightning damage to the target on block.
While a support priest doesn't do that much damage on his own, they can increase party members magical damage with the help of Elemental Guardian, at maximum level this skill can increase magical damage by over 30%.
But if Elemental Guardian is not enough they also have Arch of Divinity which increase all party members resistance by over 85% and skill level by 3 at max level.
Priests is also a healer, they have huge heals with long casttime with Total Recovery and long range with Party Heal, heals can greatly increase the priest's presence in PvP and PvE.
Using Holy Wrath a few times can instantly kill targets around you, this can be used as an AoE ability to grind.
Using Guardian's Hand together with Holy Wrath can be a good way to instantly kill targets quickly.
Priest have lots of skills that increases resistances.
Arch of Divinity increases elemental, curse, abnormal and dropped system resistance.
Elemental Guardian increases elemental, curse, abnormal and drpped system resistance.
Ward of Evil increases abnormal resistance.
Blessing increases abnormal resistance.
Tower of Reflection increases elemental resistance of the priest.
If buffing, supporting, healing, blocking, increasing party members damage and single target damage is not enough, even the charging skills buffs your party members.
For PvP, not much changes, they use their skills pretty much the same as the do in PvE.
Remember that Princess Flower Shower skill turns off your Arch of Divinity and will greatly decrease your and everyone in your partys resistances.
Priests job in PvP is to keep everyone buffed up with Blessing and Ward of Evil while trying to stay in range with your party members so they can receive your aura skills and throwing Party Heal.
Requirements should be acquired regardless of build
- Health - Is much needed to surivive attacks and is also the main stat for priest.
- Wisdom - Is needed to use t-sets and is a good stat to have for priests.
- Power - You need power to use shields and other items.
- Alacrity - Is needed for accuracy and avoidance.
- Luck - Is needed for accuracy and avoidance.
- Knowledge - Is not needed by priests.
- Health - 2 each level
- Power - 1 each level until 269 then wisdom
- Wisdom - 1 each level until 365 then health
- Power - 1 each level
- Health - 1 each level until 100 then power
- Alacrity - 1 each level
- Luck - 1 each level
- All skills are based of skill level 50
Hits the target with your mace, dealing 100% physical damage.
Hits the target with your mace, dealing 205% physical damage with 5% accuracy and 83% chance to critically hit undead targets.
Hits the target with your mace twice, dealing 315% physical damage with 7.5% accuracy and 100% chance to critically hit undead and demon targets.
Hits the target with your mace, dealing 430% physical damage with 10% accuracy and 100% chance to critically hit undead and demon targets and 65% chance to instantly kill undead targets.
Shiel of Holiness
Activation skill, increases block chance by 28%.
Activation skill, increases block chance by 29%, dealing 1-301 light damage to targets when you block their attack with a 90% chance to blind the target for 23 seconds.
Turns all targets within 450 range to undead. If used twice on the same monster, theres a slight chance to instantly kill the target.
Shield of Saintly Defenses
Activation Skill, increases block chance by 7.5%, avoidance by 5% and defense power by 15%.
Tower of Reflection
Buffs a friendly target for 420 seconds, decreasing the magical damage they take by 95%. The priest takes 5% of the magical damage done to the buffed target though.
Heals the friendly target by 155. (Range: 700)
Heals the friendly target by 1535. (Range: 850)
Revives the friendly target, reduces death penalty by 98% and heals it for 500.
Activation skill, cures all abnormal conditions from party members. (Range: 1050)
Activation skill, cures all abnormal conditions from party members and inreases the priest movement and attack speed by 30%. (Range: 900)
Activation skill, cures all debuffs from party members. (Range: 750)
Heals all party members within 800 range for 750.
Buffs a friendly target, increasing health points by 120%, abnormal resistance by 150% and adds 1-51 light damage to physical attacks for 360 seconds.
Ward of Evil
Buffs a friendly target, increasing defense points by 240% and abnormal resistance by 160% for 530 seconds.
Buffs a friendly target, healing it by 105 every 5 seconds for 125 seconds.
Activation skill, increasing all party members elemental resistances by 55%, final magic damage by 30%, abnormal resistance by 50%, dropped system resistance by 35% and curse resistance by 20%. (Range: 1350)
Arch of Divinity
Activation skill, increasing all party members elemental resistances by 85%, skill levels by 3, abnormal resistance by 95%, dropped system resistance by 90% and curse resistance by 85%. (Range: 900)
Prays for charge points, charges CP by 50. (0.94 seconds casttime)
Prays for charge points, charges CP by 90 and buffing all party members within 450 range. Increasing their abnormal resistance by 75%, dropped system resistance by 75% and curse resistance by 75% for 40 seconds. (1.41 seconds cast time)
Prays for charge points, charges CP by 200 and buffing all party members within 550 range. Increasing elemental resistance by 30% for 30 seconds. (1.88 seconds cast time)
Prays for charge points, charges CP by 400 and buffing all party memers within 650 range. Increasing concentration by 40% for 40 seconds. (2.19 seconds cast time)
1. Revival 
2. Redemption 
3. Tower of Reflection 
4. Arch of Divinity 
5. Blessing 
6. Ward of Evil 
7. Arch of Divinity 
8. Blessing 
9. Ward of Evil 
10. Mass 
11. Revival 
12. (Awaken Arch of Divinity) 
13. Elemental Guardian 
1. Exorcism 
2. Holy Wrath 
3. Revival 
4. Redemption 
5. Tower of Reflection 
6. Arch of Divinity 
7. Blessing 
8. Ward of Evil 
9. Arch of Divinity 
10. Blessing 
11. Ward of Evil 
12. Mass 
13. (Awaken Exorcism) 
14. Mass 
15. Revival 
16. Elemental Guardian