Prinya: Musketeer Build

Jul 16, 2017

Musketeer Build

STAT BUILD

Mercenary
Power » 3 each level
Alacrity » 1 each level until » 400 then » Luck
Health » 1 each level until » 114 then » Luck
Luck » 0 each level until » 1000 then » Power


SKILL BUILD

Absorb Heat » [1]
Charge CP and increase CP bonus by 5% for 10 seconds.

Attraction Draw » [50]
Shoot all nearby enemies three times dealing physical damage.

Absorb Heat » [50]

Check Mate » [50]
Shoot an enemy up to 8 times.

Tip for you » [50]
Passively increase final damage.

Revolver Snap » [50]
Passively increase attack speed.

Over Bullet » [50]
Activation skill randomly deal more damage.

Paramount Focus » [50]
Activation skill increases crit chance and crit damage.

Weasel Out » [50]
Passively increase avoidance.


SKILL DESCRIPTIONS
All skills are based on skill level 50
Scaling is based on 10 skill levels


Left Fire [1]
Fire a spell crystal at the target with your left hand pistol.
Deals 100%(+20%) physical damage.
- 25%(+5%) increased attack speed.
- Gains 28(+5) CP.

Knee-Capping [1]
Shoot an enemy's leg with your left hand pistol.
Deals 125%(+25%) physical damage.
- 100% chance to slow the movement speed of your enemy by 25% for 15 seconds.
- Consumes 35(+5) CP.
- Gains 80(+15) CP.

Check Mark [2]
Fire a spell crystal at the enemy and leave a mark on it. Check Mate and Rifle skills hit the target without targeting it.
Deals 100%(+20%) physical damage.
- Mark lasts 60 seconds.
- Consumes 45(+5) CP.
- Gains 66(+10) CP.

Square Aim [2]
Shoot a spell crystal that penetrates the target and hits enemies behind it.
Deals 75%(+15%) physical damage.
- 75%(+10%) chance to penetrate.
- 7.5%(+1.5%) accuracy.
- Consumes 60(+10) CP.
- Gains 70(+14) CP.

Paramount Focus [3]
Activation skill.
Increase critical chance by 11%(+2%) and critical damage by 13%(+2%).
- Consumes 16(+3) CP every second.

Right Fire [1]
Fire a spell crystal at the target with your right hand pistol.
Deals 125%(+25%) physical damage.
- 5%(+1%) increased accuracy.
- Gains 28(+5) CP.

Turn it on [2]
Fire a corrosive spell crystal at the enemy that penetrates armor.
Deals 150%(+30%) physical damage.
- 35%(+5%) chance to penetrate the targets defense completely.
- 60% max penetration chance.
- Consumes 80(+12) CP.
- Gains 50(+10) CP.

Peel off [3]
Fire a magic spell crystal at the target with your right hand pistol, the spell crystal strips the enemy of all buffs.
Deals 250%(+50%) physical damage.
- 60%(+10%) chance purge the target from all buffs.
- Consumes 300(+50) CP.
- Gains 180(+30) CP.

Hefty Oppress [3]
Fire a magic spell crystal at your target with your right hand pistol, the spell crystal lowers the targets CP.
Deals 200%(+40%) physical damage.
- Lowers the targets CP by 157(+30).
- Consumes 180(+30) CP.
- Gains 60(+10) CP.

Careful Choice [3]
Carefully aim at the enemy, after 1.5 seconds you release a powerful spell crystal that deals critical damage.
Deals 425%(+70%) physical damage.
- 100% chance to crit.
- 100% chance to hit.
- This skill will never miss.
- Consumes 220(+40) CP.
- Gains 100(+20) CP.
- Will always deal a critical hit.

Check Mate [4]
Continuously fire spell crystals at the enemy.
Deals 300%(+60%) physical damage over 5(+1) shots.
- Max 8 shots at skill level 101.
- If an enemy is marked, fire at that enemy first.
- Consumes 180(+30) CP.
- Gains 26(+5) CP.
- You have to use Absorb Heat 70 times for Check Mate to gain CP.

Attraction Draw [5]
Rotate rapidly and fire spell crystals from both pistols at nearby enemies.
Deals 335%(+70%) physical damage and hits up to 3 times.
- Can fire a maximum of 3 times.
- Can fire at a maximum of 10 enemies.
- Max 3 shots.
- 200 radius.
- Consumes 305(+50) CP.
- Gains 150(+30) CP.
- You have to use Absorb Heat 11 times for Attraction Draw to gain CP.

Revolver Snap [2]
Passive.
Increase your speed of fire by turning your wrist faster.
+26%(+4%) increased attack speed.
- Max 35%.

Tip for you [3]
Passive.
Immersed in battle, you shoot more threatening spell crystals.
+20%(+3%) increased final damage.

Over Bullet [3]
Activation skill.
Increase your concentration to the extreme, your skills has a chance to deal increased damage.
35%(+5%) chance to deal 130%(+25%) increased damage.
- Max 50% trigger chance.

Sorcerer's Reload [1]
Passive.
Every 20 seconds you reload your rifle with 1 Gunpowder, increasing your damage with rifle skills by +30%(+5%).
- Stacks with itself up to 3(+0.5) times.
- Gunpowder is used to fuel your Rifle skills.

Endure [2]
Activation skill.
Reduce the time it takes to reload Gunpowder by 7(+1.3) seconds.
Increase critical chance by 5% and critical damage by 20%(+3%) with rifle skills.
- You can minimally gain Gunpowder every 10 seconds.
- Consumes 17(+3) CP every second.

Hollow Point [1]
Take out your rifle and fire a hollow point shell at the enemy. Shots fired by your rifle spreads and deals damage to enemies surrounding the target.
Deals 265%(+50%) physical damage.
- 150 radius.
- Damage is based on how close to the middle the target is, 100% in the center and 80% on the edge.
- Consumes 1 Gunpowder.
- If an enemy is marked, fire at that enemy first.

Incendiary Shell [4]
Take out your rifle and fire an incendiary shell at the enemy. Shots fired by your rifle spreads and deals damage to enemies surrounding the target.
The bullet sets the area ablaze, dealing continuous fire damage to enemies in the area where the bullet hit.
Deals 260-275 fire damage.
Deals 50-52 fire damage every second for 5(+1) seconds to enemies in the area.
- 200 radius.
- Enemies in the area have -15% reduced accuracy.
- Damage is based on how close to the middle the target is, 100% in the center and 80% on the edge.
- Consumes 2 Gunpowder.
- If an enemy is marked, fire at that enemy first.

Party Time [5]
Take out your rifle and fire at the enemy using all your gunpowder. Shots fired by your rifle spreads and deals damage to enemies surrounding the target.
Deals 55%(+10%) physical damage per gunpowder.
275%(+50%) physical damage with max (5) gunpowder.
- Hits up to 5 times based on how much gunpowder you had.
- 150 radius.
- Damage is based on how close to the middle the target is, 100% in the center and 80% on the edge.
- Consumes ALL Gunpowder.
- If an enemy is marked, fire at that enemy first.

Acrobatic Gunner [5]
Lie on your back and spin your legs around rapidly.
Deals 160%(+30%) physical damage and hits up to 3(+0.5) times.
- All enemies struck are knocked back.
- 150 radius.
- 150 range.
- 75 knockback distance.
- Max 3 hits.
- Does not consume spell crystals.
- Damage is based on how close to the middle the target is, 125% in the center and 85% on the edge.
- Consumes 255(+35) CP.
- Gains 150(+20) CP.

Weasel Out [4]
Passive.
Avoid enemy attacks by moving your body snappily.
+6%(+1%) increased avoidance.

Hang On [1]
Charges 70(+12) charge points over 1.25 seconds.

Absorb Heat [2]
Charges 175(+30) charge points over 1.25 seconds.
- +100% CP bonus for forever.
(Probably not but I tested it and waited for 30 minutes and it still didn't run out.)
- Maximum CP bonus a character can have is 100%.
- Consumes 65(+10) CP.
- CP Bonus multiplies the CP you gain from using skills.

Forward Volition [3]
Charges 285(+50) charge points over 1.25 seconds.
+5% critical chance for 90 seconds.
- Consumes 120(+20) CP.

4 comments :

  1. what gear is needed for musketeer?

    ReplyDelete
  2. anyone know please would like to know what i need to get for gear

    ReplyDelete