Prinya: Archer Guide

Sep 20, 2016

Archer Guide


Header made by AlexShatohin
Game and skill icons made by L&K Logic Korea
Guide and other images made by Nova
Priinya.blogspot.com
For further questions, post a comment and I will answer.

CLASS OVERVIEW
The Magic Archer
Is a ranged damage dealer, they shoot and rain arrows on enemies from a distance with immense speed. They can annihilate most targets without much effort from the player. Very easy to play and build, good for beginners.

Single Target Damage: ★ ★ ★ ★ ★
Area of Effect Damage: ★ ★ ★ ★ ☆
Defense: ★ ★ ★ ★ ☆
Movement: ☆ ☆ ☆ ☆ ☆
Difficulty: ☆ ☆ ☆ ☆ ☆
Specialty: Killing enemies from afar

PROS
Very high amounts of damage
Does not need Accuracy
Easy to play
Fast and efficient
Seeker damage is based on your level
Low level requirement on their very easy to find gear

CONS
CP is relatively hard to manage early
Gear dependant in the lategame

ITEMS

Level Location Respawn Time
65
Watchtower in Southern Hanov 2F
50 minutes
105
Thief Guild Storage [B] B2
50 minutes
295
Swep Tower 8F
5 hours and 38 minutes
385
Southern Trum Forest
Swep Tower B6
7 hours and 38 minutes
450
Swep Tower B13
9 hours and 38 minutes
470
Short Cuts to Dark Elf Palace
[PREMIUM]
10 hours and 38 minutes
560
Unnamed Vestiges B2
11 hours and 45 minutes
650
6th floor of Molinar Tower
12 hours and 50 minutes

STATS
Requirements should be acquired regardless of build
1» Sharpshooter
Power - 3 each level
Health - 1 each level

2» Arcane Marksman
Knowledge - 3 each level
Health - 1 each level

3» Ranger
Power - 2 each level
Health - 1 each level
Luck- 1 each level


SKILLS
All skills are based of skill level 50
Scaling is based of 10 skill levels

Sharp Shooter Skills

Quick Reload [A] [Passive]
Passively increases your attack speed by 20%.

Interval Bomber [4] [Interval Shooter]
Fire 7 arrows into the sky, the arrows will rain down consecutively 3 times on the next enemy you deal damage to, dealing 125%(+25%) physical damage for each arrow fired.
- 0.25 seconds cooldown between arrows fall.
- 7.5%(+1.5%) increased accuracy.
- While in the air, the arrows will last for 60(+10) seconds.
- Consumes 105(+15) CP.
- Charges 100(+20) CP.

Stalker Arrow [2] [Seeker]
Fire a seeker arrow at your target, dealing 110%(+20%) physical damage.
- +5% critical hit chance.
- Damage increases based on your level (2 × level).
- 100% accuracy.
- Will never miss regardless of circumstances.
- Weapon range.
- Consumes 40(+5) CP.
- Charges 40(+8) CP.

Deadly Chaser [5] [Chaser]
After damage has been dealt with any arrow ability, there's a 95%(+10%) chance you will fire 11(+2) heat seeking arrows towards your target, dealing damage based on 75% 85% of damage dealt prior.
- Damage dealt for each arrow is based on the damage dealt by the arrow prior to the next one, including arrows fired by Chaser.
- Damage caused by Chaser will not be modified by offensive power, this means your first shot will always be the base for the damage dealt by Chaser. Which in this case also means that it cannot deal more damage than your current maximum damage based on the Breaking the Limit title.
- 100% accuracy.
- Will never miss regardless of circumstances.
- Max 12 arrows can be fired.
- Weapon range.
- Consumes 200(+30) CP.
- Charges 100(+20) CP.


Arcane Marksman Skills

Swift Learner [A] [Passive]
Passively gives you 1 knowledge for every 2 levels.


Gliding Blaze [4] [Raining Fire]
Fire an arrow into the sky, the arrow splits and rains down as magma on enemies in the target location for 4 seconds, dealing 195-215 fire damage over 4 hits.
- The magma on the ground increases allies magical damage by 25% for 30 seconds.
- The magma decreases enemies fire resistance by -25%.
- The magma remains on the ground for a while dealing continuous damage to enemies in the area.
- 300 radius.
- Consumes 210(+30) CP.
- Charges 0 CP.

Returning Arrows [4] [Explosive Chain]
Fire 8(+0.5) arrows in the target direction, the arrows will ride along the ground, dealing 150%(+30%) physical damage and 155-165 fire damage to all targets struck.
- The arrows returns to you after reaching the end, dealing the same damage as they return.
- 450(+30) range.
- Consumes 220(+30) CP.
- Charges 175(+35) CP.

Ward Post [5] [Guardian Post] [Lancer Skill]
Drive your spear into the ground, summoning a ward post for 80(+15) seconds that will attack 42(+8) times. The ward post will attack all targets within radius for 40-240 wind damage and 1-421 light damage every 1 second.
- Light damage has a chance to lower the targets accuracy and avoidance.
- Forces you to switch to your bow.
- Deals equal damage to all enemies regardless of distance from the ward post.
- Consumes 200(+20) CP.
- Charges 0 CP.


Launching Ambusher Skills

Toughness [A] [Passive]
Passively gives you 5 hit points every level.

Great Albastross [3] [Spear Arrow]
Fire your spear at your target, dealing 425%(+80%) physical damage.
- You will no longer need to pick up your Spear after use.
- Damage calculations exclude arrow properties.
- Damage calculations will be as if you were using your Spear as an arrow.
- 10% less attack speed.
- 10%(+2%) increased accuracy.
- Weapon range.
- Consumes 130(+20) CP.
- Charges 40(+50) CP.

Bone Squasher [3] [Bone Crusher]
Fire an arrow at your targets legs, dealing 320%(+60%) physical damage.
- 51% chance to stun the target for 2 seconds.
- After use, Great Albastross will have a 100% double critical strike chance for 5 seconds.
- Damage calculations exclude arrow properties.
- Melee range.
- Consumes 60(+10) CP.
- Charges 100(+20) CP.

Mistress Mirror [5] [Misty Mirror] [Lancer Skill]
Command you spear to protect a friendly target, sets their block chance to 45%(+6%) 50%(+10%) for 520(+60) seconds.
- Max 60% 70% block chance without blocking capability.
- Maximum 85% block chance with blocking capability.
- Can block a maximum of 12(+2) hits per second.
- Consumes 370 CP.


Basic Skills

Arrow Shot [1]
Fire an arrow at your target, dealing 125%(+25%) physical damage.
- 5%(+1%) increased accuracy.
- Weapon range.
- Consumes 0 CP.
- Charges 21(+4) CP.

Startling Shot [1]
Fire an arrow at your target, dealing 20(+4) physical damage.
- 5% chance to confuse the target for 3 seconds.
- Weapon range.
- Consumes 0 CP.
- Charges 23(+4) CP.

Piercing Arrow [2]
Fire a piercing arrow at your target and all enemies behind it, dealing 75%(+15%) physical damage.
- 75%(+10%) chance to pierce.
- 7.5%(+1.5%) increased accuracy.
- Weapon range.
- Consumes 40(+5) CP.
- Charges 65(+13) CP.

Careful Aim [2]
Fire a carefully aimed arrow at your target, dealing 100%(+20%) physical damage.
- 100% chance to critically hit.
- 25%(+5%) increased accuracy.
- 10% less attack speed.
- Weapon range.
- Consumes 55(+8) CP.
- Charges 100(+20) CP.

Skull Basher [3]
Fire an arrow towards your targets skull, dealing 150%(+30%) physical damage.
- 100% chance to critically hit if the target is wearing a helmet.
- 10%(+2%) increased accuracy.
- 35%(+5%) chance to instantly kill the target if its a monster.
- Weapon range.
- Consumes 110(+15) CP.
- Charges 50(+10) CP.

Bow Strike [1]
Strike the target with the blunt end of your bow, dealing 160%(+30%) physical damage.
- Knocks target back 80 range.
- Damage calculations exclude arrow properties.
- Melee range.
- Consumes 5(+1) CP.
- Charges 32(+6) CP.

Void Bow [2]
Remote-control your bow while wearing your spear for 315(+60) seconds, the bow will fire arrows at your current target, dealing 20(+4) physical damage.
- Attacks with 50% less attack speed.
- Switches to Magic Lancer after use.
- Cannot use Guardian Post while Void Bow is active.
- Consumes 40(+5) CP.
- Charges 0 CP.

Bone Crusher [3]
Fire an arrow at your targets legs, dealing 320%(+60%) physical damage.
- 51% chance to stun the target for 2 seconds.
- Damage calculations exclude arrow properties.
- Melee range.
- Consumes 60(+10) CP.
- Charges 100(+20) CP.

Eternal Projector [4]
Remote-control your bow while wearing your spear for 175(+30) seconds, the bow will fire arrows at your current target, dealing 125%(+25%) physical damage.
- Attacks with 85% increased attack speed.
- Cannot use Guardian Post while Void Bow is active.
- Consumes 150(+20) CP.
- Charges 0 CP.

Chaser [5]
After damage has been dealt with any arrow ability, there's a 95%(+10%) chance you will fire 11(+2) heat seeking arrows towards your target, dealing damage based on 75% of damage dealt prior.
- Damage dealt for each arrow is based on the damage dealt by the arrow prior to the next one, including arrows fired by Chaser.
- Damage caused by Chaser will not be modified by offensive power, this means your first shot will always be the base for the damage dealt by Chaser. Which in this case also means that it cannot deal more damage than your current maximum damage based on the Breaking the Limit title.
- 100% accuracy.
- Will never miss regardless of circumstances.
- Max 12 arrows can be fired.
- Weapon range.
- Consumes 200(+30) CP.
- Charges 100(+20) CP.

Blinding Flash [1]
Fire a blinding arrow at the target, dealing 20(+4) physical damage.
- 75% chance to blind the target for 5 seconds.
- 10% chance to confuse the target for 5 seconds.
- Weapon range.
- Consumes 5(+1) CP.
- Charges 15(+3) CP.

Magical Arrow [2]
Fire a light arrow at the target, dealing 150(+30) light damage.
- Light damage has a chance to lower the targets accuracy and avoidance.
- Damage calculations exclude arrow properties.
- Weapon range.
- Consumes 30(+3) CP.
- Charges 75(+15) CP.

Seeker [2]
Fire a heat seeking arrow at your target, dealing 110%(+20%) physical damage.
- Damage increases based on your level (2 × level).
- 100% accuracy.
- Will never miss regardless of circumstances.
- Weapon range.
- Consumes 40(+5) CP.
- Charges 40(+8) CP.

Spear Arrow [3]
Fire your spear at your target, dealing 425%(+80%) physical damage.
- After use, your spear will lay on the ground for 20(-6) seconds, you can pick up the spear to make it possible to use Spear Arrow again.
- If 0 seconds duration, there will be a slight delay before you can use the skill again.
- Damage calculations exclude arrow properties.
- Damage calculations will be as if you were using your Spear as an arrow.
- 10% less attack speed.
- 10%(+2%) increased accuracy.
- Weapon range.
- Consumes 130(+20) CP.
- Charges 40(+50) CP.

Rapid Volley [3]
Fire a piercing arrow at your target, dealing 110%(+20%) physical damage and 100(+20) light damage to the target and all enemies behind it.
- 85%(+10%) chance to pierce.
- Light damage has a chance to lower the targets accuracy and avoidance.
- 100% accuracy.
- Will never miss regardless of circumstances.
- Weapon range.
- Consumes 105(+15) CP.
- Charges 100(+20) CP.

Spreading Arrow [2]
Fire an arrow that diverges in a cone towards the target direction, dealing 0%(+10%) physical damage to all targets hit.
- 110(+20) spreading angle.
- Weapon range.
- Consumes 100(+15) CP.
- Charges 40(+10) CP.

Quick Shots [2]
Quickly shoot the target with 12(+2) arrows, dealing 50% physical damage for each arrow.
- 10% reduced accuracy.
- Maximum 12 arrows.
- Weapon range.
- Consumes 85(+10) CP.
- Charges 100(+20) CP.

Arrow Storm [3]
Fire 7(+1) arrows at the target after 1 second, dealing 200%(+40%) physical damage for each arrow fired.
- 110 range.
- Consumes 140(+20) CP.
- Charges 0 CP.

Glider [3]
Fire 7(+1) arrows at the target after 1.5 seconds, dealing 150%(+30%) physical damage for each arrow fired.
- Reduces the targets avoidance by 6%(+1%) for 15(+2) seconds.
- Weapon range.
- Consumes 100(+10) CP.
- Charges 0 CP.

Explosive Chain [4]
Fire 8(+0.5) arrows in the target direction, the arrows will ride along the ground, dealing 150%(+30%) physical damage and 155-165 fire damage to all targets struck.
- 450(+30) range.
- Consumes 220(+30) CP.
- Charges 175(+35) CP.

Interval Shooter [3]
Fire 7 arrows into the sky, the arrows will rain down on the next enemy you deal damage to, dealing 125%(+25%) physical damage for each arrow fired.
- 7.5%(+1.5%) increased accuracy.
- While in the air, the arrows will last for 60(+10) seconds.
- Consumes 105(+15) CP.
- Charges 100(+20) CP.

Raining Fire [4]
Fire an arrow into the sky, the arrow splits and rains down as fire on enemies in the target location for 4 seconds, dealing 195-215 fire damage over 4 hits.
- 300 radius.
- Consumes 210(+30) CP.
- Charges 0 CP.

Waterfall [5]
Fire an arrow into the sky, the arrow splits and rains down as water on enemies in the target location for 4 seconds, dealing 135-155 water damage over 5 hits.
- Enemies struck are frozen for 5 seconds.
- 350(+20) radius.
- Consumes 370(+50) CP.
- Charges 0 CP.

Concentration [1]
Concentrate over 0.94(-0.06) seconds.
- Consumes 0 CP.
- Charges 35(+5) CP.

Meditation [2]
Meditate over 1.41(-0.09) seconds, increasing your accuracy by 15%(+2%) for 23(+4) seconds.
- Consumes 15(+0) CP.
- Charges 75(+10) CP.

Misty Mirror [5]
Command you spear to protect a friendly target, sets their block chance to 45%(+6%) for 520(+60) seconds.
- Max 60% block chance without blocking capability.
- Maximum 85% block chance with blocking capability.
- Can block a maximum of 12(+2) hits per second.
- Consumes 370(+50) CP.
- Charges 0 CP.

Guardian Post [5]
Drive your spear into the ground, summoning a guardian post for 80(+15) seconds that will attack 42(+8) times. The guardian post will attack the target that you attack for 40-240 wind damage and 1-421 light damage every 1 second.
- Light damage has a chance to lower the targets accuracy and avoidance.
- Forces you to switch to your bow.
- Damage decreases the further away the target is, down to a minimum of 40% and maximum of 120%.
- Consumes 200(+20) CP.
- Charges 0 CP.


1» Sharpshooter
1. Seeker [50]
2. Chaser [1]
3. Misty Mirror (Lancer) [50]
4. Massive Twister [1]
5. Meditation [50]
6. Interval Shooter [50]
7. (Awaken Interval Shooter) [1]
8. (Awaken Seeker) [1]
9. Glider [50]
10. Chaser (Optional) [50]
11. (Awaken Chaser) [1]

2» Arcane Marksman
1. Magical Arrow (Optional) [50]
2. Raining Fire [50]
3. Meditation [50]
4. Misty Mirror [50]
5. Waterfall [50]
6. (Awaken Raining Fire) [1]

3» Ranger
1. Glider [50]
3. Misty Mirror (Lancer) [50]
4. Massive Twister [1]
5. Meditation [50]
6. Interval Shooter [50]
7. Seeker [50]
8. Chaser [1]
8. Chaser (Optional) [50]

17 comments :

  1. will there be a guide for every class or just class you know about / care to do

    ReplyDelete
    Replies
    1. I want to make a high quality, easy to read and understand guide for every class.

      Delete
    2. I also want to update the old guides to fit the current new meta game on the new server.

      Delete
  2. You did always good job Bomina :D
    Waterfall and firerain doesnt make 5 starts?xD

    ReplyDelete
    Replies
    1. You think knowledge archer come close to Champion? Maybe.

      Delete
  3. Skills to awaken?

    ReplyDelete
    Replies
    1. Sharpshooter awakening: all of them.

      Delete
  4. Question about 1#Sharpshooter and 3#Ranger build.

    1# Sharpshooter is for leveling *Grinding*?

    2# Ranger is more like pvp ?

    ReplyDelete
    Replies
    1. Whats better for just grinding and killing mobs not pvp.

      Delete
  5. This comment has been removed by a blog administrator.

    ReplyDelete
  6. and careful aim is useless? reply pls .....

    ReplyDelete
    Replies
    1. i mean, seeker is better then careful?

      Delete
    2. Careful Aim is junk nowadays yes.

      Delete
  7. What gear should I get for archer?

    ReplyDelete
    Replies
    1. 1/2 Charisma on all, nothing else

      Delete