Prinya: Archer Guide

Aug 20, 2018

Archer Guide


Header made by AlexShatohin
Game and skill icons made by L&K Logic Korea
Guide made for and by Prinya.net
For further questions, post a comment and I will answer.
Guide based on Archer.

CLASS OVERVIEW
The Magic Archer
Is a ranged damage dealer, they shoot and rain arrows on enemies from a distance with immense speed. They can annihilate most targets without much effort from the player. Very easy to play and build, good for beginners.

Single Target Damage: ★ ★ ★ ★ ★
Area of Effect Damage: ★ ★ ★ ★ ☆
Defense: ★ ★ ★ ★ ☆
Movement: ☆ ☆ ☆ ☆ ☆
Difficulty: ☆ ☆ ☆ ☆ ☆
Specialty: Ranged Damage

PROS
Very high amounts of damage
Seeker Archer does not need accuracy
Easy to play
Lots of versatility in gear choices
Seeker damage is based on your level
Low level requirement on their very easy to find gear
Insanely strong treasure sets

CONS
CP is relatively hard to manage early
Extremely gear dependent in the lategame

STATS
Stats may vary greatly depending on other stat sources.

Seeker Archer
Power » 3 each level
Health » 1 each level

Know Archer
Knowledge » 3 each level
Health » 1 each level

Glider Archer
Power » 2 each level
Health » 1 each level
Luck » 1 each level


SKILLS
All skills are based of skill level 50.
Scaling is based of 10 skill levels.

Basic Skills

Arrow Shot [1]
Fire an arrow at your target, dealing 125%(+25%) physical damage.
- 5%(+1%) increased accuracy.
- Weapon range.
- Consumes 0 CP.
- Charges 21(+4) CP.

Startling Shot [1]
Fire an arrow at your target, dealing 20(+4) physical damage.
- 5% chance to confuse the target for 3 seconds.
- Weapon range.
- Consumes 0 CP.
- Charges 23(+4) CP.

Piercing Arrow [2]
Fire a piercing arrow at your target and all enemies behind it, dealing 75%(+15%) physical damage.
- 75%(+10%) chance to pierce.
- 7.5%(+1.5%) increased accuracy.
- Weapon range.
- Consumes 40(+5) CP.
- Charges 65(+13) CP.

Careful Aim [2]
Fire a carefully aimed arrow at your target, dealing 100%(+20%) physical damage.
- 100% chance to critically hit.
- 25%(+5%) increased accuracy.
- 10% less attack speed.
- Weapon range.
- Consumes 55(+8) CP.
- Charges 100(+20) CP.

Skull Basher [3]
Fire an arrow towards your targets skull, dealing 150%(+30%) physical damage.
- 100% chance to critically hit if the target is wearing a helmet.
- 10%(+2%) increased accuracy.
- 35%(+5%) chance to instantly kill the target if its a monster.
- Weapon range.
- Consumes 110(+15) CP.
- Charges 50(+10) CP.

Bow Strike [1]
Strike the target with the blunt end of your bow, dealing 160%(+30%) physical damage.
- Knocks target back 80 range.
- Damage calculations exclude arrow properties.
- Melee range.
- Consumes 5(+1) CP.
- Charges 32(+6) CP.

Void Bow [2]
Remote-control your bow while wearing your spear for 315(+60) seconds, the bow will fire arrows at your current target, dealing 20(+4) physical damage.
- Attacks with 50% less attack speed.
- Switches to Magic Lancer after use.
- Cannot use Guardian Post while Void Bow is active.
- Consumes 40(+5) CP.
- Charges 0 CP.

Bone Crusher [3]
Fire an arrow at your targets legs, dealing 320%(+60%) physical damage.
- 51% chance to stun the target for 2 seconds.
- Damage calculations exclude arrow properties.
- Melee range.
- Consumes 60(+10) CP.
- Charges 100(+20) CP.

Eternal Projector [4]
Remote-control your bow while wearing your spear for 175(+30) seconds, the bow will fire arrows at your current target, dealing 125%(+25%) physical damage.
- Attacks with 85% increased attack speed.
- Cannot use Guardian Post while Void Bow is active.
- Consumes 150(+20) CP.
- Charges 0 CP.

Chaser [5]
After damage has been dealt with any arrow ability, there's a 95%(+10%) chance you will fire 11(+2) heat seeking arrows towards your target, dealing damage based on 75% of damage dealt prior.
- Damage dealt for each arrow is based on the damage dealt by the arrow prior to the next one, including arrows fired by Chaser.
- Damage caused by Chaser will not be modified by offensive power, this means your first shot will always be the base for the damage dealt by Chaser. Which in this case also means that it cannot deal more damage than your current maximum damage based on the Breaking the Limit title.
- 100% accuracy.
- Will never miss regardless of circumstances.
- Max 12 arrows can be fired.
- Weapon range.
- Consumes 200(+30) CP.
- Charges 100(+20) CP.

Blinding Flash [1]
Fire a blinding arrow at the target, dealing 20(+4) physical damage.
- 75% chance to blind the target for 5 seconds.
- 10% chance to confuse the target for 5 seconds.
- Weapon range.
- Consumes 5(+1) CP.
- Charges 15(+3) CP.

Magical Arrow [2]
Fire a light arrow at the target, dealing 150(+30) light damage.
- Light damage has a chance to lower the targets accuracy and avoidance.
- Damage calculations exclude arrow properties.
- Weapon range.
- Consumes 30(+3) CP.
- Charges 75(+15) CP.

Seeker [2]
Fire a heat seeking arrow at your target, dealing 110%(+20%) physical damage.
- Damage increases based on your level (2 × level).
- 100% accuracy.
- Will never miss regardless of circumstances.
- Weapon range.
- Consumes 40(+5) CP.
- Charges 40(+8) CP.

Spear Arrow [3]
Fire your spear at your target, dealing 425%(+80%) physical damage.
- After use, your spear will lay on the ground for 20(-6) seconds, you can pick up the spear to make it possible to use Spear Arrow again.
- If 0 seconds duration, there will be a slight delay before you can use the skill again.
- Damage calculations exclude arrow properties.
- Damage calculations will be as if you were using your Spear as an arrow.
- 10% less attack speed.
- 10%(+2%) increased accuracy.
- Weapon range.
- Consumes 130(+20) CP.
- Charges 40(+50) CP.

Rapid Volley [3]
Fire a piercing arrow at your target, dealing 110%(+20%) physical damage and 100(+20) light damage to the target and all enemies behind it.
- 85%(+10%) chance to pierce.
- Light damage has a chance to lower the targets accuracy and avoidance.
- 100% accuracy.
- Will never miss regardless of circumstances.
- Weapon range.
- Consumes 105(+15) CP.
- Charges 100(+20) CP.

Spreading Arrow [2]
Fire an arrow that diverges in a cone towards the target direction, dealing 0%(+10%) physical damage to all targets hit.
- 110(+20) spreading angle.
- Weapon range.
- Consumes 100(+15) CP.
- Charges 40(+10) CP.

Quick Shots [2]
Quickly shoot the target with 12(+2) arrows, dealing 50% physical damage for each arrow.
- 10% reduced accuracy.
- Maximum 12 arrows.
- Weapon range.
- Consumes 85(+10) CP.
- Charges 100(+20) CP.

Arrow Storm [3]
Fire 7(+1) arrows at the target after 1 second, dealing 200%(+40%) physical damage for each arrow fired.
- 110 range.
- Consumes 140(+20) CP.
- Charges 0 CP.

Glider [3]
Fire 7(+1) arrows at the target after 1.5 seconds, dealing 150%(+30%) physical damage for each arrow fired.
- Reduces the targets avoidance by 6%(+1%) for 15(+2) seconds.
- Weapon range.
- Consumes 100(+10) CP.
- Charges 0 CP.

Explosive Chain [4]
Fire 8(+0.5) arrows in the target direction, the arrows will ride along the ground, dealing 150%(+30%) physical damage and 155-165 fire damage to all targets struck.
- 450(+30) range.
- Consumes 220(+30) CP.
- Charges 175(+35) CP.

Interval Shooter [3]
Fire 7 arrows into the sky, the arrows will rain down on the next enemy you deal damage to, dealing 125%(+25%) physical damage for each arrow fired.
- 7.5%(+1.5%) increased accuracy.
- While in the air, the arrows will last for 60(+10) seconds.
- Consumes 105(+15) CP.
- Charges 100(+20) CP.

Raining Fire [4]
Fire an arrow into the sky, the arrow splits and rains down as fire on enemies in the target location for 4 seconds, dealing 195-215 fire damage over 4 hits.
- 300 radius.
- Consumes 210(+30) CP.
- Charges 0 CP.

Waterfall [5]
Fire an arrow into the sky, the arrow splits and rains down as water on enemies in the target location for 4 seconds, dealing 135-155 water damage over 6 hits.
- Enemies struck are frozen for 5 seconds.
- 350(+20) radius.
- Consumes 370(+50) CP.
- Charges 0 CP.

Concentration [1]
Concentrate over 0.94(-0.06) seconds.
- Consumes 0 CP.
- Charges 35(+5) CP.

Meditation [2]
Meditate over 1.41(-0.09) seconds, increasing your accuracy by 15%(+2%) and magic strengthen by 27%(+4%) for 23(+4) seconds.
- Consumes 15(+0) CP.
- Charges 75(+10) CP.

Misty Mirror [5]
Command you spear to protect a friendly target, sets their block chance to 45%(+6%) for 520(+60) seconds.
- Max 60% block chance without blocking capability.
- Maximum 85% block chance with blocking capability.
- Can block a maximum of 12(+2) hits per second.
- Consumes 370(+50) CP.
- Charges 0 CP.

Guardian Post [5]
Drive your spear into the ground, summoning a guardian post for 80(+15) seconds that will attack 42(+8) times. The guardian post will attack the target that you attack for 40-240 wind damage and 1-421 light damage every 1 second.
- Light damage has a chance to lower the targets accuracy and avoidance.
- Forces you to switch to your bow.
- Damage decreases the further away the target is, down to a minimum of 40% and maximum of 120%.
- Consumes 200(+20) CP.
- Charges 0 CP.

Sharp Shooter Awakening

Quick Reload
Passively increases your attack speed by 20%.

Interval Bomber
Now rains down consecutively 3 times.
0.25 seconds cooldown between arrows fall.

Stalker Arrow
+5% critical hit chance.

Deadly Chaser
Increased damage from 75% to 85% of damage dealt prior.


Arcane Marksman Awakening

Swift Learner
Passively gives you 1 knowledge for every 2 levels.

Gliding Blaze
Fire an arrow into the sky, the arrow splits and rains down as magma on enemies in the target location for 4 seconds.
- The magma on the ground increases allies magical damage by 25% for 30 seconds.
- The magma decreases enemies fire resistance by -25%.

Returning Arrows
The arrows returns to you after reaching the end, dealing the same damage as they return.

Ward Post
Deals equal damage to all enemies regardless of distance from the ward post.


Launching Ambusher Awakening

Toughness
Passively gives you 5 hit points every level.

Great Albastross
You will no longer need to pick up your Spear after use.

Bone Squasher
After use, Great Albastross will have a 100% double critical strike chance for 5 seconds.

Mirrormere Mistress
Max block chance increased from 60% to 70%.

SKILL BUILD
Skills are not in order but should be acquired for build to function.

Seeker Archer

Seeker [Awakened]
Main single target damage ability, used to activate Chaser.

Chaser [Awakened]
Activation skill and source of all your damage.

Misty Mirror [Awakened]
Basic block ability, can be used on others. Provides you with all the defense you'll ever need.

Interval Shooter [Awakened]
Mostly useless for Seeker Archer but needed for awakening.


Know Archer

Waterfall [50]
Main area damage ability. Deals water damage, has a huge radius, costs a ton of CP.

Raining Fire [50]
Secondary area damage ability. Deals less damage, deals fire damage, less radius, costs less CP.

Misty Mirror [50]
Basic block ability, can be used on others. Provides you with all the defense you'll ever need.

Meditation [50]
Active ability, gives you magic strengthen.

Conductivity [50]
Lancer ability, needed for awakening.


Glider Archer

Glider [50]
Main damage ability. Clicking on enemies in quick successsion bypasses the attack animation.

Misty Mirror [Awakened]
Basic block ability, can be used on others. Provides you with all the defense you'll ever need.

Interval Shooter [Awakened]
Used as additional damage, not a requirement. Usually waste of time in PvE. Also needed for awakening.

Meditation [50]
Active ability, gives you accuracy.

Seeker [Awakened]
Needed for awakening.

Chaser [Awakened]
Needed for awakening.


ITEMS

Treasure Sets
Level Area Spawn
65 Watchtower in Southern Hanov 2F 50 minutes
105 Thief Guild Storage [B] B2 60 minutes
295 Swep Tower 8F 5 hours and 38 minutes
385 Southern Trum Forest 7 hours and 38 minutes
450 Swep Tower B13 9 hours and 38 minutes
470 Short Cuts to Dark Elf Palace 10 hours and 38 minutes
560 Unnamed Vestiges B2 11 hours and 45 minutes
650 6th floor of Molinar Tower 12 hours and 50 minutes


Recommended Uniques

Hawk Eye
The best in slot arrow you can find until you can use Pyunjun.


Pyunjun
The endgame best in slot arrow for Glider Archer.


Layer Blue
Best in slot arrow for PvP Know Archer.


Gore Spout
Used mostly for the CP bonus it provides. Great for when you don't want to use minipets or potions. It also has insanely long range.


Sharp Bender
One of the best bows for Seeker Archer. Super fast speed and low level requirement.


Watermelon
Slightly better than Sharp Bender, fastest bow in the game.


Six String Hot Shot
Best in slot bow for PvE Know Archer. Used for the magic weaken and super fast attack speed.


Seven Pair
Best in slot bow for PvP Know Archer if you don't have max water weaken already.


Slender Bowstring
Can be used as a cheaper alternative for PvP Know Archer.


Apache Bow
Best in slot PvP bow for Glider Archer.


Eternal
Best in slot weapon for PvE. Doesn't have to be level 10.


Screw Flyer
Best in slot glove for Archer at low level.


Longbill
Very expensive but the best in slot glove for Archer.


Blue Velvet
Best armor for PvP Know Archer.


Wasserdrache
Best boots for PvP Know Archer.

9 comments :

  1. What do i do gera wise for other slots for seeker archer? I'm new so i dont really know. Just hit 330 and am using the rental items right now from the event but dont know what to do when its over. I have Gore Spout, Screw Flyer, and Albastros as actual gear. Everything else is rental.

    ReplyDelete
    Replies
    1. Invest in some 580 Lancer t-set ring(s), armor, crown and necklace.
      Double DP% boots or something with movement speed, t-set is fine if you can't find anything else.
      HP% earring, preferably over 80%.
      Make sure you have fatal blow resistance, decisive blow resistance and potion recovery rings.

      Delete
    2. So as far as i can tell treasure sets are just like certain gear sets right? Where do i even find those? Do you have a guide here i couldn't find? Also i don't know what DP stands for. Damage? And no one seems to be selling rings how do i aquire any? Sorry for all these questions there is just literally almost no information about this.

      Delete
    3. You can see where to find the treasure sets in this guide if you've read it.
      DP stands for defensive power.
      You can wear a total of 10 rings and they can be found from mobs, mainly Elves or rarely traded with players.

      Delete
    4. The rings for the lancer tsets require a lot of wisdom. Am i supposed to put points into it myself to hit the requirement or am i supposed to find gear with it on it?

      Delete
  2. Christ somehow i must have skipped over that part, sorry about that. Are they just from one boss that spawns there?

    ReplyDelete
  3. Hey there, was playing seeker archer but wanted to switch it up to know archer. Two things: 1: Which is stronger know archer or seeker in terms of pve? 2: Will I need +water damage and fire damage for know archer?

    ReplyDelete
  4. there is no 650 archer set

    ReplyDelete