Prinya: Necromancer Guide

Jan 4, 2016

Necromancer Guide


GAME RED STONE by L&K Logic Korea
PRINYA Necromancer Guide
PRIINYA.BLOGSPOT.COM
For further questions, please leave a comment.

CLASS OVERVIEW
The Necromancer
Is the epitome of the offensive support classes, they specialize in debuffing and deals damage through avoiding enemy attacks. They can be built a wide variety of ways with extreme versatility. Their strength in PvP is unmatched while their usefulness in PvE is unparalleled. However, playing the Necromancer as your main character can be a tedious job for even the most experienced players because of their difficulty and rough early game.

Single Target Damage: ☆ ☆ ☆ ☆ ☆
Area of Effect Damage: ★ ★ ★ ☆ ☆
Defense: ★ ★ ★ ★ ★
Utility: ☆ ☆ ☆ ☆ ☆
Difficulty: ★ ★ ★ ★ ★
Speciality: Debuffing

PROS
• Very tanky
• Useful for most ingame activities
• Strong debuffing abilities
• Very high PvP power
• Extreme amounts of versatility
• 5 stat points per level


CONS
• Low range and radius on spells and skills
• No utility
• Your damage is heavily reliant on your ability to avoid incoming physical attacks
• Have a hard time against a wide variety of monsters
• Very specific gear requirements
• Very hard early game


STATS

1» Occultist & Cabalist
Knowledge 2 each level until
Alacrity 1 each level until 500 then Knowledge
Luck 2 each level until


SKILLS
Bold text displays scaling (10 skill levels).
Awakening effects are displayed with red text.

Bloodsucking Attack [0]
Whenever you deal damage to an enemy, heal for 3% of the damage done.

Plentiful Doll's Clothing [0]
Passively increases avoidance by 5%.

Hand of Exploitation [0]
Whenever your pet or illusion takes damage, recharge CP based on 10% of damage taken.

Cotton Ball [1]
Attack the target and enemies within radius with whatever weapon you can find, dealing 100% physical damage with 5%(+1%) accuracy.
- Fixed range of 100(1m).
- Necromancers can use any weapon in the game except bows and brooms.
- Gains 31(+6) CP.
- 150 radius.

Blind [1]
Activation skill, every 5 seconds you have a 100%(+10%) chance to blind all targets within 350(+20) radius for 23(+4) seconds.
- Requires 100(+20) CP.
- This skill works on self.

Mediumism [2]
Attempt to convert the target to become your slave, have a 35%(+5%) chance to convert an undead target of (your level + 0)(+10) and monster level 2 or below. Upon successfully converting a monster, increase its stats by 150 and physical damage by 50% and reduce its level to (your level × 0.7)(+0.04) of original level.
- Maximum of 1 undead slave.
- 100 range.
- Maximum of 75% of original level.
- Consumes 30 CP.

Slumber [4]
Attempt to put the target to sleep, have a 65%(+5%) chance to force the target to enter deep sleep for 59(+10) seconds.
- Max 80% chance to put the target to sleep.
- 250 range.
- Target health points must be under 65%.
- Any damage caused will awaken the target.
- Consumes 230 CP.
- Gains 25 CP.

Reversal [5]
Reverses the stats of yourself and all enemy targets within 200 radius, converting power to knowledge and alacrity to wisdom for 210(+30) seconds. If power is your highest stat, your damage will also be increased by 100%. If knowledge is your highest stat, your skill level will be increased by 3.
- Can be cleansed by medicine, will be cleansed by Redemption and Freedom.
- Consumes 550 CP.
- Gainas 100 CP.

Devil Illusion [1]
Summon an demon illusion at the target location, drawing the attention of all monsters within 500(+50) radius. The illusion will have 260%(+40%) of your health and will last for 275(+50) seconds. Whenever the illusion takes damage, deal 900 darkness damage to all enemies within radius and destroy the illusion.
- 300 radius.
- Maximum of 1 illusion can be summoned at a time.
- Consumes 55 CP.

Damage Pool [2]
Activation skill, apply a buff every 5 seconds that absorb the physical damage 5(+1) of your party members take by 30%(+5%) but spreads it evenly to all party members affected.
- Maximum of 7 party members can be affected by Damage Pool.
- Damage Pool lasts for 6 seconds upon being applied.
- Max 50% damage absorbed.
- Requires 51 CP.
- 1200 range.

Plot of Shadow [3]
Torture yourself for 25 darkness damage per second for 10(+1) seconds, after 10(+1) seconds your inflict the pain on the target instead, dealing 150 darkness damage 300 darkness damage for each second that you tortured yourself, for a maximum of 150 darkness damage 300 darkness damage 12 times.
- Consumes 150 CP.
- 250 range.
- Gains 100 CP.
- Max 12 seconds of torturing.
- Max 12 damage factors.

Prophecy of Death [4]
Invoke a prophecy on the target and all enemies within radius that deals 200% physical damage and converts 25%(+3%) 40%(+6%) of the targets current health to first aid for 5 seconds. After 5 seconds, the health is lost.
- 500 range.
- Consumes 590 CP.
- Consumes 175 CP.
- Max 50% first aid.
- Max 200% physical damage.
- Countered by curse resistance.
- 250 radius.

Marionette [5]
Take control of an allied pet for 160(+20) seconds, increasing its stats by 210(+30%).
- Consumes 150 CP.
- Max 250% stats.
- 3 seconds cast time.
- 180 seconds cooldown.
- While controlling a pet, movement will be restricted whenever the pet tries to engage in combat.

Lower Accuracy [2]
Debuff the target and all enemies within 150 radius, lowering their accuracy and avoidance by -60%(-10%) for 130(+20) seconds.
- Consumes 105 CP.
- Gains 75 CP.
- 500 range.
- Countered by dropped system resistance and also lowers the duration.

Lower Resistance [3]
Debuff the target and all enemies within 150 radius, lowering the elemental resistances by -30%(-5%) for 60 seconds.
- Consumes 210 CP.
- 400 range.
- Countered by dropped system resistance and also lowers the duration.

Lower Might [3]
Debuff all targets within 450(+50) radius of yourself, lowering their damage by -175%(-30%), defense by -125%(-20%), movement speed by -50%(-5%) and attack speed by -35%(-5%) for 210(+30) seconds.
- Consumes 275 CP.
- Gains 55 CP.
- Countered by dropped system resistance and also lowers the duration.

Lower Level [4]
Debuff the target, have a 100%(+15%) chance to lower its level by -160(-30) for 130(+20) seconds.
- Knowledge, power, health and charisma is lowered based on how many levels that was debuffed.
- Monsters affected by this skill can be tamed by a tamer, the taming will treat the monster as if its level was lowered.
- Consumes 350 CP.
- Gains 100 CP.
- 10 seconds cooldown.

Impulse [5]
Apply impulse to the target, if it doesn't successfully hit someone within 4.5(-0.1) seconds, it will explode dealing 680 darkness damage 830 darkness damage to all targets within radius.
- Minimum 4 seconds.
- 2 seconds cast time.
- Consumes 210 CP.
- Gains 50 CP.
- 250 range.
- 180 radius.

Blood Drain [2]
Debuff the target and all enemies within radius, all allies striking the target will heal for 25%(+4%) of the damage they deal.
- Consumes 85 CP.
- 200 range.
- 180 radius.

Self-Conscience [3]
Apply a debuff to the target and all enemies within radius for 30 seconds, increases their attack speed and reduces their accuracy aswell as causing them to take 330 darkness damage when they miss their strike.
- Consumes 115 CP.
- 400 range.
- 180 radius.

Dark Torture [3]
Apply a debuff to the target and all enemies within radius for 220(+40) seconds, causing them to take 90 darkness damage 575 darkness damage when they try to strike.
- Consumes 175 CP.
- 400 range.
- 180 radius.

Degenerate [4]
Apply a debuff to the target, if it recieves a heal within 10 seconds it will take 175%(+30%) of the heal as true damage.
- Completely negated by curse resistance.
- Consumes 80 CP.

Smell of Death [5]
Apply a buff to yourself for 530(+100) seconds that causes all your Cotton Ball strikes to deal 77 darkness damage 385 darkness damage and reduce the targets abnormal and dropped system resistance by -54%(-10%) and curse resistance by -60%.
- Consumes 445 CP.

Horrible Vision [1]
Apply poison to all enemies within radius that deals 6 land damage every second for 53(+10) seconds.
- 1 second cast time.
- 150 radius.
- Gains 35 CP if it hits atleast one target.

Phantom Impulse [1]
Use your negative CP to deal damage to your target, deals darkness damage equal to 100%(+10%) of your negative CP.
- Gains CP equal to your negative CP + 76.
- 10 seconds cooldown.
- 3 seconds cast time.
- 200 range.

Terrible Dreams [2]
Apply nightmare to the target, dealing 270 darkness damage every second for 93(+15) seconds and puts the target to sleep.
- The target is awoken by any damage that isn't Terrible Dreams.
- Consumes 265 CP.

Hwabyung [4]
Transport the target to the spirit realm for 5(-1) seconds, after the time has ran out the target will take 645-685 fire damage.
- While in the spirit realm, the target cannot act apart from running.
- Maximum 9 seconds.
- Minimum 3 seconds.
- 150% chance.
- Minimum 75%(+15%) chance.

Animate Partner [5]
Raise a dead friendly target as an undead, causing it to revive for 130(+20) seconds.
- Consumes 140 CP.
- Gains 150 CP.
- 200 range.
- If the target dies while animated in GvG, the enemy guild will not be awarded points.

Cabalist
1. Cotton Ball [50] [Level 50]
2. Scent of Death [50] [Level 133]
3. Lower Accuracy [40] [Level 149]
4. Lower Resistance [20] [Level 153]
5. Guilty Conscience [50] [Level 191]
6. Dark Torture [50] [Level 231]
7. (Awaken Scent of Death) [1] [Level 301]
8. (Awaken Cotton Ball) [1] [Level 301]
9. Reversal [50] [Level 370]
10. (Awaken Reversal) [1] [Level 405]
11. (Awaken Guilty Conscience) [1] [Level 475]
12. (Awaken Dark Torture) [1] [Level 545]
13. Lower Accuracy [50] [Level 554]
14. Lower Resistance [50] [Level 586]

Occulist
1. Cotton Ball [50] [Level 50]
2. Scent of Death [10] [Level 66]
3. Lower Accuracy [25] [Level 75]
4. Guilty Conscience [50] [Level 117]
5. Dark Torture [50] [Level 156]
6. Lower Resistance [50] [Level 192]
7. Impulse [50] [Level 272]
8. (Awaken Guilty Conscience) [1] [Level 307]
9. (Awaken Dark Torture) [1] [Level 342]
10. Scent of Death [50] [Level 403]
11. (Awaken Impulse) [1] [Level 438]
12. Lower Accuracy [50] [Level 457]
13. (Awaken Cotton Ball) [50] [Level 527]

12 comments :

  1. why delay cotton ball awakening that long? why no scent of death awakening ? why skip the 3% healing passive for the 5% avoidance one?

    ReplyDelete
    Replies
    1. The build is not finished yet, there will be 2 when I'm done with this guide.

      Delete
  2. Bomina, Do you know if there's any form to translate JP RS to eng?

    ReplyDelete
  3. Bomina, will you do a monk guide any time soon? :)

    Just want to say that I'm really happy that you're still playing. I started back in 2007 and returned every few years to RS. To still have active players contributing to the community is amazing :)

    ReplyDelete
  4. Bomi, can u let me borrow nova for magic drawing x) ahsuahsuahsuahsuahsau demon buff op really need it lolol...


    Azure~

    ReplyDelete
  5. so why 500 alac? aren't the tiers 401 and 801>???

    ReplyDelete
  6. im new and made a necro as my first toon will this build make me able to grind more i could also use any more info u can give about them such as aura since im 116 now

    ReplyDelete
  7. Skill "Prophecy of Desth" has a big mistake, both versions (awak or no) take 45% hp (in lv 50)... however, in practice, even awak strip version at level 50 only 25% hp (even showing 45%) ...

    ReplyDelete
  8. any chance at a demon build like the soul contract deamon or any others?

    ReplyDelete
  9. Is there a way to compare cabalist x occulist? Can it be like cabalist for more utility and occulist for dps? Would any of the 2 be viable for soloing content?
    Also, do you know if the self reproof awekening reduced accuracy stack if with lower accuracy debuff?

    ReplyDelete