Prinya: Lancer Guide

May 18, 2015

Lancer Guide


Artwork made by jason-felix
Game and skill icons made by L&K Logic Korea
Priinya.blogspot.com
For further questions, post a comment and I will answer.
Guide based on Magic Lancer.

CLASS OVERVIEW
The Lancer
Is the epitome of area damage, their huge radius on Elemental Force makes them one of the easiest class in the game to farm with. Having an extremely strong awakening that increases their area damage by enormous amounts and lets them kill any monster with ease. Their activation skills gives them their defense and their utility skills gives them all the movement they need to escape any fight without dying. Their only problem is their addiction to CP potions.

Single Target Damage: ☆ ☆ ☆ ☆ ☆
Area of Effect Damage: ★ ★ ★ ★ ★
Defense: ★ ★ ☆ ☆ ☆
Utility: ★ ★ ★ ★ ★
Difficulty: ☆ ☆ ☆ ☆ ☆
Specialty: AoE Damage

PROS
Huge radius on area of effect damage
Enormous amounts of area of effect damage
Extremely good utility skills
Strongest awakenings in the game
Easy to level up
Easy to farm
Easy to play

CONS
Needs high amount of charisma for Arm Tattoos
Lacking single target damage

STATS
Requirements should be acquired regardless of build
After awakening, seal a 120% weaken earth tattoo and skip the charisma requirement

Elemental Lancer
Knowledge » 1 each level
Health » 1 each level until 174 then Knowledge
Charisma » 1 each level until 324 then Luck
Luck » 1 each level

SKILLS
All skills are based of skill level 50
Scaling is based of 10 skill levels

AWAKENING SKILLS

Vanguard Cavalier

Chain Attack
After killing an enemy, the next strike will activate a no charge points usage state for 5 seconds.

Rapid Pang
Increased crit chance and a chance to stun the target for 3 seconds.

Entrapment Impale
Increased accuracy.

Vision Caster
Attack speed increased to 200% from 85%.


Elemental Lancer

Synthesize Element
All tattoos grants weaken to all elements regardless of the type.

Crescent Lightning
Electrifies targets.

Fire And Ice: Double Edged
Hits twice instead of once.

Firm Conviction
Increases magic damage aswell as has a fixed duration of 60 seconds instead of 19 seconds.


Lunging Valkyrie

Veteran Tactician
Charge points usage of utility skills has been reduced by 25%.

Involution Twister
Summon an illusion to use this skill.

Maelstrom Assault
Increases movement speed by 35% for 13 seconds when used and has increased range on knockback.

Awesome Bastion
Summon an illusion at the target location to trigger this skill.


BASIC SKILLS

Piercing Spear [1]
Stab the target with your spear, dealing 100%(+20%) physical damage.
- Gains 22 CP.

Desert Blast [1]
Spin your spear around, dealing 10(+2) physical damage plus -50%(+0%) physical damage to all targets within 75 radius.
- Consumes 10 CP.

Rapid Sting [2]
Stab the target with your spear, dealing 110%(+20%) physical damage with 50%(+8%) increased attack speed and 20%(+3%) accuracy.
- Gains 40 CP

Dart [1]
Throw your spear at the target, dealing 450%(+80%) physical damage with 10% accuracy and equips your bow for 20(-6) seconds.
- 450 range.
- Gains 40 CP.

Illusive Spear [2]
Throw your spear at the target, dealing 500%(+80%) physical damage and 55-155 light damage, equips your bow for 20(-6) seconds and reduces the targets accuracy and avoidance for 6(+1) seconds.
- 450 range.
- Gains 75 CP.

Javelin Tempest [3]
Throw your spear at the target, dealing 150%(+10%) wind damage.
- 400 range.
- Damage decreases the further away the target is, down to a minimum of 60% and maximum of 150%.
- Uses 150 CP.

Breaking Point [1]
Activation skill, sets your base chance to block at 45%(+6%).
- Does not stack with other base block chance effects.
- Slow blocking speed.
- Charges 20 CP.
- Consumes 15 CP.

Side Step [2]
Activation skill, every time you're struck with a single hit skill you have a 45%(+5%) chance to avoid that hit.
- Charges 30 CP.
- Consumes 30 CP.
- Moves you around when hit.

Turning Stand [2]
Activation skill, every time you're struck you have a 83%(+10%) chance to spin your spear around, pushing back and have a 66% chance to stun all enemies within 100 radius for 0.75 seconds.
- Charges 100 CP.
- Consumes 50 CP.

Armor Destroyer [3]
Activation skill, every time you're struck you have a 65%(+10%) chance to reduce the striking targets defense by 75% for 17(+3) seconds.
- Consumes 65 CP.

Distraction [4]
Activation skill, every time you're struck by a single hit skill you have a 60%(+8%) chance to summon a copy of yourself that taunts nearby targets, the copy lasts 50(+8) seconds and have 200%(+20%) of your original hp.
- Consumes 110 CP.
- Only taunts once when it's summoned.
- Taunts players in PvP.

Circling Stab [1]
Spin your spear around and stab your target, dealing 50%(+10%) physical damage and another 60%(+4%) physical damage based on the original hit. Pushes all enemies except the main target within 75 radius away from you.
- Charges 15 CP.

Spear of Surprise [2]
Spin your spear around, dealing 110%(+20%) physical damage to all targets close to you. Teleports you to your target and deals 65%(+3%) physical damage based on the original hit.
- Charges 23 CP.

Wheel Running [2]
Spin your spear and move swiftly to the target location, all enemies that you encounter are pushed back and stunned for 0.5 seconds.
- Consumes 5 CP

Whirling Assault [3]
Spin your spear and move swiftly to the target location, dealing 150%(+20%) physical damage to all enemies you encounter and pushes them back.
- Consumes 30 CP.
- Cannot be blocked.

Massive Twister [4]
Summon 6(+1) illusions that all spins to the target location in a wedge-shaped battle formation, dealing 425%(+70%) physical damage to all enemies you encounter and pushes them back.
- Consumes 105 CP.
- Cannot be blocked.

Ground Shaker [2]
Drive your spear into the ground, dealing 90-130 land damage to all targets within 300 radius. Have a 65%(+5%) chance to stun them for 5.3(+1) seconds.
- Damage decreases the further away the target is, down to a minimum of 50% and maximum of 130%.
- Consumes 35 CP.

Conductivity [3]
Conjure a wave of electricity that travels outwards in an area around you, dealing 80-160 wind damage and 1-161 light damage to all targets within 480(+50) radius and decreases their accuracy and avoidance for 6.5(+1) seconds.
- Maixmum 27(+5) targets.
- Consumes 75 CP.

Elemental Force [4]
Spin your spear around, dealing 216-240 fire damage and 179-187 water damage to all targets within 500(+40) radius and have a 50% chance to freeze them for 6(+1) seconds.
- Damage increases the further away the target is, down to a minimum of 50% and maximum of 130%.
- Consumes 125 CP.

Guardian Post [5]
Drive your spear into the ground, summoning a guardian post for 80(+15) seconds that will attack 42(+8) times. The guardian post will attack the target that you attack for 40-240 wind damage and 1-421 light damage every 1 second. Also decreases targets accuracy and avoidance for 11(+2) seconds.
- Equips your bow.
- Damage decreases the further away the target is, down to a minimum of 40% and maximum of 120%.
- Consumes 200 CP.

Entrapment Piercing [3]
Summon 7(+1) illusions to strike the target for 92% physical damage with -5% accuracy.
- Maximum 8 illusions.
- Consumes 130 CP.
- Charges 10 CP.

Fortress [4]
Summon 7(+1) illusions to attack all nearby targets for 600%(+120%) physical damage with 5%(+1) accuracy.
- Will only attack targets once per illusion (1 illusion = 1 target).
- Maximum 8 illusions.
- Consumes 160 CP.
- Charges 50 CP.

Misty Mirror [5]
Command you spear to surround a friendly target and sets their block chance to 45%(+6%) for 520(+60) seconds.
- Max 60% block chance without blocking capability.
- Maximum 85% block chance with blocking capability.
- Can block a maximum of 12(+2) hits per second.
- Consumes 370 CP.

Conviction [1]
Conserve your mind and spirit to charge 60(+10) CP over 0.94(-0.06) seconds.
- Consumes 25 CP.

Belief [2]
Believe that you can charge 100(+15) CP over 1.41(-0.09) seconds and increase your physical damage dealt by 27%(+4%) for 19(+3) seconds.
- Consumes 40 CP.

Eternal Projector (Archer) [4]
Summon your bow to shoot whatever target you're hitting, dealing 125%(+25%) physical damage with 85% increased attack speed for 175(+30) seconds.
- Consumes 150 CP.


Skill Build
1. Elemental Force [50]
2. Side Step [50]
3. Breaking Point [50]
4. Belief [50]
5. Conductivity [50]
6. (Awaken Elemental Force) [1]
7. (Awaken Belief) [1]
8. (Awaken Conductivity) [1]
9. Rapid Sting [50]

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