Prinya: Options

Options

NameLvEffectLevel requirement increased by SlotCost change
Stats
Power1Power +1Lv + 1(Arrow, except for the bullet) All equipment+ 50G
2Power + [2-3]Lv + 3+ 51G * [2-3]
3Power + [4-5]Lv + 7Ring+ 52G * [4-5]
4Power + [6-7]Lv + 13Jewel+ 53G * [6-7]
5Power + [8-10]Lv + 21+ 55G * [8-10]
6Power + [11-15]Lv + 31Crown, bracelet, shield+ 56G * [11-15]
7Power + [16-20]Lv + 44Quiver, hip, shoes, neck, earrings, cloak, strengthening / weakening equipment, armor+ 57G * [16-20]
8Power + [21-30]Lv + 60helmet, class armor+ 60G * [21-30]
9Power + [31-50]Lv + 79Cane, wings, bow, flute, sling, cane, whip+ 65G * [31-50]
10Power + [51-100]Lv + 100Gloves, Claw, 1 hand sword, 2-handed sword, Fang, mace, dagger, spear+ 70G * [51-100]
Alacrity1Alacrity +1Lv + 1(Arrow, except for the bullet) All equipment+ 51G
2Alacrity + [2-3]Lv + 3+ 52G * [2-3]
3Alacrity + [4-5]Lv + 7Ring+ 53G * [4-5]
4Alacrity + [6-7]Lv + 13Jewel+ 54G * [6-7]
5Alacrity + [8-10]Lv + 21+ 56G * [8-10]
6Alacrity + [11-15]Lv + 31Crown, shield+ 57G * [11-15]
7Alacrity + [16-20]Lv + 44belt, neck, earrings, cloak, strengthening / weakening equipment, armor+ 58G * [16-20]
8Alacrity + [21-30]Lv + 60Helmet, gloves, shoes, class armor+ 61G * [21-30]
9Alacrity + [31-50]Lv + 79Quiver, 1-handed sword, cane, Fang, mace, wings, flute, cane, whip+ 66G * [31-50]
10Alacrity + [51-100]Lv + 100Nail, bracelet, two handed sword, dagger, bow, spear, sling+ 71G * [51-100]
Health1Health +1Lv + 1(Arrow, except for the bullet) All equipment+ 52G
2Health + [2-3]Lv + 3+ 53G * [2-3]
3Health + [4-5]Lv + 7Ring+ 54G * [4-5]
4Health + [6-7]Lv + 13Jewel+ 55G * [6-7]
5Health + [8-10]Lv + 21+ 57G * [8-10]
6Health + [11-15]Lv + 31Crown, bracelet, earrings, shield+ 58G * [11-15]
7Health + [16-20]Lv + 44Quiver, neck, cloak, strengthening / weakening equipment, armor+ 59G * [16-20]
8Health + [21-30]Lv + 60Helmet, gloves, shoes, class armor+ 62G * [21-30]
9Health + [31-50]Lv + 79Claw, one handed sword, cane, wing, dagger, spear, flute, cane, whip+ 67G * [31-50]
10Health + [51-100]Lv + 100belt, 1 hand sword, Fang, mace, bow, sling+ 72G * [51-100]
Wisdom1Wisdom +1Lv + 1(Arrow, except for the bullet) All equipment+ 51G
2Knowledge + [2-3]Lv + 3+ 52G * [2-3]
3Wisdom + [4-5]Lv + 7Ring+ 53G * [4-5]
4Wisdom + [6-7]Lv + 13Jewel+ 54G * [6-7]
5Wisdom + [8-10]Lv + 21Shield+ 56G * [8-10]
6Wisdom + [11-15]Lv + 31Helmet, gloves, belt, shoes+ 57G * [11-15]
7Wisdom + [16-20]Lv + 44Quiver, bangles, cloak, strengthening / weakening equipment, armor+ 58G * [16-20]
8Wisdom + [21-30]Lv + 60Crown, earrings, class armor+ 61G * [21-30]
9Wisdom + [31-50]Lv + 79Claw, 1 hand sword, 2-handed sword, cane, Fang, mace, dagger, bow, spear, sling+ 66G * [31-50]
10Wisdom + [51-100]Lv + 100Neck, wings, flute, cane, whip+ 71G * [51-100]
Knowledge1Knowledge +1Lv + 1(Arrow, except for the bullet) All equipment+ 50G
2Knowledge + [2-3]Lv + 3+ 51G * [2-3]
3Knowledge + [4-5]Lv + 7Ring+ 52G * [4-5]
4Knowledge + [6-7]Lv + 13Jewel+ 53G * [6-7]
5Knowledge + [8-10]Lv + 21Shield+ 55G * [8-10]
6Knowledge + [11-15]Lv + 31Helmet, gloves, belt, shoes+ 56G * [11-15]
7Knowledge + [16-20]Lv + 44Quiver, bangles, cloak, strengthening / weakening equipment, armor+ 57G * [16-20]
8Knowledge + [21-30]Lv + 60Neck, earrings, class armor+ 60G * [21-30]
9Knowledge + [31-50]Lv + 79Claw, 1 hand sword, 2-handed sword, Fang, mace, wing, dagger, bow, spear, sling, cane, whip+ 65G * [31-50]
10Knowledge + [51-100]Lv + 100Crown, wand, flute+ 70G * [51-100]
Charisma1Charisma +1Lv + 1(Arrow, except for the bullet) All equipment+ 52G
2Charisma + [2-3]Lv + 3+ 53G * [2-3]
3Charisma + [4-5]Lv + 7Ring+ 54G * [4-5]
4Charisma + [6-7]Lv + 13Jewel+ 55G * [6-7]
5Charisma + [8-10]Lv + 21+ 57G * [8-10]
6Charisma + [11-15]Lv + 31Helmet, gloves, belt, shoes, shield+ 58G * [11-15]
7Charisma + [16-20]Lv + 44Quiver, bangles, strengthening / weakening equipment, armor+ 59G * [16-20]
8Charisma + [21-30]Lv + 60Neck, earrings, cloak, class armor+ 62G * [21-30]
9Charisma + [31-50]Lv + 79Claw, 1 hand sword, 2-handed sword, Fang, mace, dagger, bow, spear, flute, sling+ 67G * [31-50]
10Charisma + [51-100]Lv + 100Crown, wand, wings, cane, whip+ 72G * [51-100]
Luck1Luck +1Lv + 1(Arrow, except for the bullet) All equipment+ 55G
2Luck + [2-3]Lv + 3+ 56G * [2-3]
3Luck + [4-5]Lv + 7Ring+ 57G * [4-5]
4Luck + [6-7]Lv + 13Jewel+ 58G * [6-7]
5Luck + [8-10]Lv + 21+ 60G * [8-10]
6Luck + [11-15]Lv + 31Shield+ 61G * [11-15]
7Luck + [16-20]Lv + 44Strengthening / weakening equipment+ 62G * [16-20]
8Luck + [21-30]Lv + 60Shoes, armor+ 65G * [21-30]
9Luck + [31-50]Lv + 79Earrings, cloak, class armor+ 70G * [31-50]
10Luck + [51-100]Lv + 100Helmet, crown, gloves, Quiver, nail, bracelet, belt, neck
(except shield, arrows, bullets) all weapons
+ 75G * [51-100]
Fixed Stats
Force fixed-Force fixed [35-120]Lv + 30helmet, (except arrows, bullets) gloves, Quiver, nail, bracelet, belt, shoes, cloak, armor, class armor, all weapons, jewelry* Int (1+ [35-120] / 50)
Alacrity fixed-Alacrity fixed [35-120]Lv + 30[35-48] ? * 1
[49-96] ? * 2
[98-120] ? * 3
Health fixed-Health fixed [35-120]Lv + 30helmet, (except arrows, bullets) gloves, Quiver, nail, bracelet, belt, shoes, rings, cloak, armor, class armor, all weapons, jewelry* Int (1+ [35-120] / 48)
Wisdom fixed-Wisdom fixed [35-120]Lv + 30helmet, (except arrows, bullets) crown, Quiver, nail, bracelet, neck, earrings, armor, class armor, all weapons, jewelry* Int (1+ [35-120] / 49)
Knowledge fixed-Knowledge fixed [35-120]Lv + 30[35-49] ? * 1
[50-98] ? * 2
[103-118] ? * 3
Charisma fixed-Charisma fixed [35-120]Lv + 30helmet, (except arrows, bullets) crown, Quiver, nail, bracelet, neck, rings, earrings, armor, class armor, all weapons, jewelry* Int (1+ [35-120] / 48)
Luck fixed-Luck fixed [35-120]Lv + 30(Strengthening / weakening excluding equipment) all of the armor, (arrow, except for the bullet) all weapons, jewelry[35-46] ? * 1
[47-91] ? * 2
[95-120] ? * 3
Stats ratio increase
Power ratio rise1Power + [1-2] / level [8-12]Lv + 30Helmet, belt, shoes, shield, earrings, cloak, class armor, jewelry1 / [8-12] ? * 1
2 / [9-12] ? * 1
2Power + 1 / level [2-3]Lv + 75Gloves, Claw, 1 hand sword, 2-handed sword, Fang, mace, dagger, bow, spear1/3 ? * 2
Alacrity ratio rise1Alacrity + [1-2] / level [8-12]Lv + 30Helmet, gloves, belt, shield, earrings, cloak, class armor, jewelry1 / [9-12] ? * 1
2Alacrity + 1 / level [2-3]Lv + 75Claw, shoes, 1 hand sword, 2-handed sword, Fang, mace, dagger, bow, spear1/3 ? * 2
Health ratio rise1Health + [1-2] / level [8-12]Lv + 30Helmet, class armor, gloves, shoes, shield, earrings, cloak, jewelry1 / [9-12] ? * 1
2Health + 1 / level [2-3]Lv + 751 hand sword, 2-handed sword, spear, bow, dagger, Fang, mace, Claw, hip1/3 ? * 2
Wisdom ratio rise1Wisdom + [1-2] / level [8-12]Lv + 30Crown, Quiver, neck, earrings, cloak, class armor, jewelry1 / [9-12] ? * 1
2Wisdom + 1 / level [2-3]Lv + 75Bangles, cane, wings, flute, sling, cane, whip1/3 ? * 2
Knowledge ratio rise1Knowledge + [1-2] / level [8-12]Lv + 30Quiver, bracelets, neck, earrings, cloak, class armor, jewelry1 / [8-12] ? * 1
2Knowledge + 1 / level [2-3]Lv + 75Crown, wand, wings, flute, sling, cane, whip1/3 ? * 2
Charisma ratio rise1Charisma + [1-2] / level [8-12]Lv + 30Crown, Quiver, bangles, earrings, cloak, class armor, jewelry1 / [9-12] ? * 1
2Charisma + 1 / level [2-3]Lv + 75Neck, cane, wings, flute, sling, cane, whip1/3 ? * 2
Luck ratio rise1Luck + [1-2] / level [8-12]Lv + 30Helmet, Quiver, earrings, cloak, class armor, shields, jewelry1 / [9-12] ? * 1
2 / [11-12] ? * 1
2Luck + 1 / level [2-3]Lv + 75Crown, (except shield, arrows, bullets) gloves, nail, bracelet, belt, shoes, neck, all weapons1 / [2-3] ? * 2
Damage increase
Attack (damage)1Damage + [2-5]%Lv + 1Shoes, ring[2-5] ? * 1
2Damage + [6-10]%Lv + 3Neck, shield* Int (1 + 0.03 * [6-10])
3Damage + [11-15]%Lv + 7Quiver, bangles, cloak, strengthening / weakening equipment* Int (1 + 0.04 * [11-15])
4Damage + [16-25]%Lv + 13Gloves, Claw, earrings, arrows, bullets, jewelry* Int (1 + 0.05 * [16-25])
5Damage + [26-40]%Lv + 21* Int (1 + 0.06 * [26-40])
6Damage + [41-60]%Lv + 31* Int (1 + 0.07 * [41-60])
7Damage + [61-80]%Lv + 44* Int (1 + 0.08 * [61-80])
8Damage + [81-100]%Lv + 60* Int (1 + 0.09 * [81-100])
9Damage + [101-120]%Lv + 79* Int (1 + 0.12 * [101-120])
10Damage + [121-150]%Lv + 100(Except shield, arrows, bullets) all weapons* Int (1 + 0.15 * [121-150])
Lowest attack1Minimum damage +1Lv + 4Ring+ 50G
2Minimum damage +2Lv + 10Quiver, bracelets, shoes, neck, earrings, arrows, bullets, jewelry+ 200G
3Minimum damage + [3-4]Lv + 22Gloves, Claw, cloak, shield+ 150G * [3-4]
4Minimum damage + [5-7]Lv + 40Strengthening / weakening equipment+ 200G * [5-7]
5Minimum damage + [8-10]Lv + 64(Except shield, arrows, bullets) all weapons+ 300G * [8-10]
Highest attack1Maximum damage +1Lv + 1Ring+ 40G
2Maximum damage + [2-3]Lv + 6Quiver, bracelets, shoes, neck, earrings, arrows, bullets, jewelry+ 80G * [2-3]
3Maximum damage + [4-6]Lv + 21Gloves, Claw, cloak, shield+ 120G * [4-6]
4Maximum damage + [7-12]Lv + 46Strengthening / weakening equipment+ 150G * [7-12]
5Maximum damage + [13-20]Lv + 81(Except shield, arrows, bullets) all weapons+ 200G * [13-20]
Defense capability increase
Defense capability %1Defense capability + [2-5]%Lv + 1flute, whip* Int (1 + 0.02 * [2-5])
2Defense capability + [6-10]%Lv + 3Ring, two handed sword, cane, wings, spear, stick* Int (1 + 0.03 * [6-10])
3Defense capability + [11-15]%Lv + 7Quiver, nail, bracelet, strengthening / weakening equipment* Int (1 + 0.04 * [11-15])
4Defense capability + [16-25]%Lv + 13Crown, neck, earrings* Int (1 + 0.05 * [16-25])
5Defense capability + [26-40]%Lv + 21Gloves, cloak* Int (1 + 0.07 * [26-40])
6Defense capability + [41-60]%Lv + 31Hip* Int (1 + 0.08 * [41-60])
7Defense capability + [61-80]%Lv + 44Shoes, jewelry* Int (1 + 0.09 * [61-80])
8Defense capability + [81-100]%Lv + 60Helmet, shield* Int (1 + 0.10 * [81-100])
9Defense capability + [101-120]%Lv + 79class armor* Int (1 + 0.13 * [101-120])
10Defense capability + [121-150]%Lv + 100Armor* Int (1 + 0.17 * [121-150])
Defense capability +1Defense capability +1Lv + 5Ring+ 60G
2Defense capability +2Lv + 25Quiver, nail, bracelet, strengthening / weakening equipment+ 240G
3Defense capability + [3-4]Lv + 45Jewel+ 200G * [3-4]
4Defense capability + [5-7]Lv + 65Neck, earrings, cloak+ 250G * [5-7]
5Defense capability + [8-10]Lv + 85Helmet, crown, gloves, belt, shoes, armor, class armor, shield+ 400G * [8-10]
Maximum HP increased
Maximum HP increase %1Maximum HP + [5-10]%Lv + 45(Arrow, except for the bullet) All equipment* Int (1 + 0.05 * [5-10])
2Maximum HP + [11-15]%Lv + 55Gloves, ring, strengthening / weakening equipment,
(arrow, except the bullet) all weapons
* Int (1 + 0.08 * [11-15])
3Maximum HP + [16-25]%Lv + 65Quiver, nail, bracelet, jewelry* Int (1 + 0.11 * [16-25])
4Maximum HP + [26-40]%Lv + 75Helmet, belt, shoes, class armor, shield* Int (1 + 0.14 * [26-40])
5Maximum HP + [41-70]%Lv + 85Cloak* Int (1 + 0.17 * [41-70])
6Maximum HP + [71-100]%Lv + 95Crown, neck, earrings, armor* Int (1 + 0.20 * [71-100])
Maximum HP increase +1Maximum HP + [1-2]Lv + 1(Arrow, except for the bullet) All equipment+ 7G * [1-2]
2Maximum HP + [3-5]Lv + 2+ 9G * [3-5]
3Maximum HP + [6-10]Lv + 4+ 11G * [6-10]
4Maximum HP + [11-16]Lv + 7Gloves, ring, all (arrow, except bullet) weapon+ 13G * [11-16]
5Maximum HP + [17-24]Lv + 11+ 15G * [17-24]
6Maximum HP + [25-35]Lv + 16Quiver, nail, bracelet, jewelry+ 17G * [25-35]
7Maximum HP + [36-50]Lv + 23+ 19G * [36-50]
8Maximum HP + [51-70]Lv + 32Helmet, belt, shoes, strengthening / weakening equipment, shield+ 21G * [51-70]
9Maximum HP + [71-100]Lv + 43class armor+ 23G * [71-100]
10Maximum HP + [101-145]Lv + 56Cloak+ 25G * [101-145]
11Maximum HP + [146-200]Lv + 71Crown, neck, earrings, armor+ 27G * [146-200]
Maximum CP rise
Maximum CP increase %1Maximum CP + [5-10]%Lv + 35(Arrow, except for the bullet) All equipment* Int (1 + 0.07 * [5-10])
2Maximum CP + [11-15]%Lv + 47Gloves, ring, strengthening / weakening equipment, (arrow, except the bullet) all weapons* Int (1 + 0.09 * [11-15])
3Maximum CP + [16-25]%Lv + 59Quiver, nail, bracelet, jewelry* Int (1 + 0.11 * [16-25])
4Maximum CP + [26-40]%Lv + 71Helmet, belt, shoes, class armor, shield* Int (1 + 0.13 * [26-40])
5Maximum CP + [41-70]%Lv + 83Cloak* Int (1 + 0.15 * [41-70])
6Maximum CP + [71-100]%Lv + 95Crown, neck, earrings, armor* Int (1 + 0.17 * [71-100])
Maximum CP increase +1Maximum CP + [1-2]Lv + 1(Arrow, except for the bullet) All equipment+ 10G * [1-2]
2Maximum CP + [3-5]Lv + 2+ 11G * [3-5]
3Maximum CP + [6-10]Lv + 4+ 12G * [6-10]
4Maximum CP + [11-16]Lv + 7Gloves, ring, all (arrow, except bullet) weapon+ 13G * [11-16]
5Maximum CP + [17-24]Lv + 11+ 14G * [17-24]
6Maximum CP + [25-35]Lv + 16Quiver, nail, bracelet, jewelry+ 15G * [25-35]
7Maximum CP + [36-50]Lv + 22+ 16G * [36-50]
8Maximum CP + [51-70]Lv + 29Helmet, belt, shoes, strengthening / weakening equipment, shield+ 17G * [51-70]
9Maximum CP + [71-100]Lv + 37class armor+ 18G * [71-100]
10Maximum CP + [101-145]Lv + 46Cloak+ 19G * [101-145]
11Maximum CP + [146-200]Lv + 56Crown, neck, earrings, armor+ 20G * [146-200]
Special OP1
CP decrease deterrence1Decrease limit CP + [1-3]Lv + 47Gloves, belt, rings, shield, dagger, bow, flute, sling, cane, jewelry1 ? 2 *
2 * 3 ?
2Decrease limit CP + [4-10]Lv + 66Helmet, Quiver, cloak, strengthening / weakening equipment, 1-handed sword, whip* Int (1 + 1.00 * [4-10])
3Decrease limit CP + [11-20]Lv + 85Crown, bracelet, shoes, neck, earrings, armor, class armor, two handed sword, cane, Fang, mace, wings, spear* Int (1 + 1.00 * [11-20])
Target capability 1Accuracy + 1%Lv + 10Crown, cloak, shield* 1
2Accuracy + [2-3]%Lv + 25Gloves, earrings* Int (1 + 0.90 * [2-3])
3Accuracy + [4-5]%Lv + 40Bracelet, neck4% ? * 5
5% ? * 6
4Accuracy + [6-7]%Lv + 55Quiver, nail6% ? * 8
5Accuracy + [8-9]%Lv + 70Jewel8% ? * 13
6Accuracy + [10-12]%Lv + 85(Except shield, arrows, bullets) all weapons10% ? * 18
Avoidance1Avoidance rate + 1%Lv + 15Crown, Claw, earrings, all (arrow, except bullet) weapon* Int (1 + 1.00)
2Avoidance + [2-3]%Lv + 30Helmet, gloves, neck, cloak2% ? * 3
3% ? * 4
3Avoidance + [4-5]%Lv + 45Bangles, shield4% ? * 5
5% ? * 7
4Avoidance + [6-7]%Lv + 60belt, shoes6% ? * 8
7% ? * 10
5Avoidance + [8-9]%Lv + 75Armor, jewelry8% ? * 12
6Avoidance + [10-12]%Lv + 90class armor
Block capability1Block capability + [3-5]%Lv + 5Helmet, bracelets, neck, cloak, 1 hand sword, blunt weapon+ 10G * [3-5]
2Block capability + [5-10]%Lv + 18Gloves, class armor+ 12G * [5-10]
3Block capability + [10-15]%Lv + 39+ 14G * [10-15]
4Block capability + [15-25]%Lv + 80Shield, jewelry
Fatal Blow1Fatal Blow probability + [2-5]%Lv + 7Helmet, gloves, bracelets, neck, class armor, wing, dagger, bow, flute, sling, whips, jewelry+ 150G * [2-5]
2Fatal Blow probability + [6-10]%Lv + 57Quiver, Claw, 1 hand sword, 2-handed sword, cane, Fang, mace, spear, stick+ 200G * [6-10]
Decisive Blow1Decisive Blow probability + [1-2]%Lv + 33Helmet, gloves, neck, class armor, 1 hand sword, 2-handed sword, fangs, wings, dagger, bow, spear, flute, sling, whips, jewelry1% ? + 250G
2Decisive Blow probability + [3-4]%Lv + 66Quiver, nail, bracelet (Lv2 only), cane, mace, stick3% ? + 900G
Avoidance ignore-Avoidance correction of target ignoredLv + 99Bangles, cane, flute, whip, jewelry* 31
Target capability ignore-Target capability of target ignoredLv + 99Helmet, class armor, jewelry* 31
Absolute Hit-Accuracy 100%Lv + 100flute, cane, cane* 51
Speed
Defense speed1Blocking speed + [25-50]%Lv + 10+ 50G
2Blocking speed + [51-100]%Lv + 30(Except for strengthening / weakening equipment) all of armor, shields, jewelry+ 75G
Movement speed1Movement speed + 5%Lv + 5Helmet, crown, hip, strengthening / weakening equipment, class armor+ 500G
2Movement speed + 10%Lv + 20Neck, earrings, cloak+ 1000G
3Movement speed + 15%Lv + 40Jewel+ 2000G
4Movement speed + 20%Lv + 55Cane, flute* 4
5Movement speed + 30%Lv + 60Shoes* 7
Attacking speed1Attack speed + [10-20]%Lv + 40Bracelet, neck, strengthening / weakening equipment, class armor, shield* Int (1 + 0.10 * [10-20])
2Attack speed + [21-35]%Lv + 65Gloves, Claw, wing, dagger, bow, flute, sling, whips, jewelry* Int (1 + 0.12 * [21-35])
3Attack speed + [36-50]%Lv + 70Quiver, 1-handed sword, 2-handed sword, cane, Fang, mace, spear, stick, sickle, claw* Int (1 + 0.15 * [36-50])
Potion recovery1Potion recovery speed + [50-100]%Lv + 10(Arrow, except for the bullet) All equipment+ 20G
2Potion recovery speed + [101-200]%Lv + 15Crown, class armor, shoes, rings+ 40G
3Potion recovery speed + [201-300]%Lv + 30Gloves, bracelet, Quiver, Claw, belt, neck, earrings, cloak, jewelry+ 80G
CP decrease speed1Concentration + [5-10]%Lv + 30Ring* Int (1 + 0.80 * [5-10])
2Concentration + [11-18]%Lv + 60Jewel* Int (1 + 1.00 * [11-18])
3Concentration + [19-30]%Lv + 90(Except rings, arrows, bullets) All equipment* Int (1 + 1.20 * [19-30])
Attribute attack
Fire attribute attack1Fire damage [2-3] - [3-4]Lv + 6Crown+ 30G * [2-3]
2Fire damage [3-4] - [5-8]Lv + 8Gloves, Quiver, rings, jewelry+ 35G * [3-4]
3Fire damage [5-7] - [8-13]Lv + 12Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets+ 40G * [5-7]
4Fire damage [8-11] - [12-19]Lv + 18Claw, neck+ 45G * [8-11]
5Fire damage [10-14] - [15-24]Lv + 26+ 50G * [10-14]
6Fire damage [15-20] - [23-34]Lv + 36+ 55G * [15-23]
7Fire damage [20-26] - [30-43]Lv + 48+ 60G * [20-26]
8Fire damage [25-32] - [38-53]Lv + 62+ 65G * [25-32]
9Fire damage [33-41] - [50-67]Lv + 781 hand sword, mace, bow, sling+ 70G * [33-41]
10Fire damage [40-50] - [60-90]Lv + 96two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip+ 75G * [40-50]
Water attribute attack1Water Damage 1-1 cold 16FrameLv + 7Crown+ 50G
2Water Damage [1-2] - [2-3] Cold 24FrameLv + 9Gloves, Quiver, rings, jewelry+ 53G * [1-2]
3Water Damage [2-3] - [3-5] Cold 32FrameLv + 13Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets+ 56G * [2-3]
4Water Damage [4-5] - [6-8] Cold 40FrameLv + 19Claw, neck+ 59G * [4-5]
5Water Damage [5-7] - [8-10] Cold 48FrameLv + 27+ 62G * [5-8]
6Water Damage [8-10] - [11-14] Cold 56FrameLv + 37+ 67G * [8-10]
7Water Damage [10-12] - [15-19] Cold 64FrameLv + 49+ 70G * [10-12]
8Water Damage [13-15] - [19-23] Cold 72FrameLv + 63+ 73G * [13-15]
9Water Damage [16-20] - [25-30] Cold 96FrameLv + 791 hand sword, mace, bow, sling+ 76G * [16-20]
10Water Damage [20-25] - [30-38] Cold 128FrameLV + 97two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip+ 79G * [20-25]
Wind attribute attack1Wind damage 1-1 Stun 2FrameLv + 8Crown+ 60G
2Wind damage 1-2 Stun 3FrameLv + 10Gloves, Quiver, rings, jewelry+ 62G
3Wind damage 2 to [3-4] Stun 4FrameLv + 14Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets+ 128G
4Wind damage [3-4] - [5-7] Stun 5FrameLv + 20Claw, neck+ 66G * [3-4]
5Wind damage [5-7] - [8-11] Stun 7FrameLv + 28+ 68G * [5-7]
6Wind damage [7-9] - [12-16] Stun 8FrameLv + 38+ 70G * [7-9]
7Wind damage [10-12] - [17-22] Stun 10FrameLv + 50+ 72G * [10-12]
8Wind damage [13-16] - [23-29] Stun 12FlameLv + 64+ 74G * [13-16]
9Wind damage [16-20] - [30-37] Stun 14FlameLV + 801 hand sword, mace, bow, sling+ 76G * [16-20]
10Wind damage [20-24] - [38-46] Stun 16FlameLv + 98two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip+ 78G * [20-24]
Sat attribute attack12 seconds 1-2 poison damageLv + 9Crown+ 70G
23 seconds [1-2] - [3-4] poison damageLv + 11Gloves, Quiver, rings, jewelry+ 71G * [1-2]
34 seconds [2-3] - [4-6] poison damageLv + 15Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets+ 72G * [2-3]
46 seconds [4-5] - [6-9] poison damageLv + 21Claw, neck+ 73G * [4-5]
58 seconds [6-7] - [8-12] poison damageLv + 29+ 74G * [6-7]
610 seconds [9-10] - [11-16] poison damageLv + 39+ 75G * [9-10]
712 seconds [12-13] - [14-20] poison damageLv + 51+ 76G * [12-13]
815 seconds [16-17] - [18-25] poison damageLv + 65+ 77G * [16-17]
920 seconds [20-21] - [22-30] poison damageLv + 811 hand sword, mace, bow, sling+ 78G * [20-21]
1025 seconds [25-26] - [27-36] poison damageLv + 99two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip+ 79G * [25-26]
Light attribute attack1Damage 1 to of light [2-3] hit between the 2 seconds, avoiding degradationLv + 10Crown+ 45G
2Hit between the optical damage [2-3] - [3-6] 3 seconds, avoiding degradationLv + 12Gloves, Quiver, rings, jewelry+ 50G * [2-3]
3Light damage [3-5] - [5-10] hit between 5 seconds, avoiding degradationLv + 16Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets+ 55G * [3-5]
4Hit between the optical damage [5-8] - [8-15] 8 seconds, avoiding degradationLv + 22Claw, neck+ 60G * [5-8]
5Light damage [8-12] - [12-21] hit during the 12 seconds, avoiding degradationLv + 30+ 65G * [8-12]
6Light damage [10-15] - [15-26] hit during the 17 seconds, avoiding degradationLv + 40+ 70G * [10-15]
7Light damage [12-18] - [18-31] hit during the 23 seconds, avoiding degradationLv + 52+ 75G * [12-18]
8Light damage [15-22] - [23-38] hit between 30 seconds, avoiding degradationLv + 66+ 80G * [15-22]
9Light damage [20-28] - [30-47] hit during the 38 seconds, avoiding degradationLv + 821 hand sword, mace, bow, sling+ 85G * [20-28]
10Light damage [25-35] - [38-68] hit during the 47 seconds, avoiding degradationLv + 100two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip+ 90G * [25-35]
Darkness attribute attack1Darkness damage [1-2] - [2-3] curse 1 secondLv + 10Crown+ 45G * [1-2]
2Darkness damage [2-3] - [3-6] curse 2 secondsLv + 12Gloves, Quiver, rings, jewelry+ 50G * [2-3]
3Darkness damage [3-5] - [5-10] curse 3 secondsLv + 16Bangles, strengthening / weakening equipment, class armor, shield, arrows, bullets+ 55G * [3-5]
4Darkness damage [5-8] - [8-15] curse 5 secondsLv + 22Claw, neck+ 60G * [5-8]
5Darkness damage [7-11] - [11-20] curse 8 secondsLv + 30+ 65G * [7-11]
6Darkness damage [10-15] - [15-26] curse 12 secondsLv + 40+ 70G * [10-15]
7Darkness damage [12-18] - [18-31] curse 17 secondsLv + 52+ 75G * [12-18]
8Darkness damage [15-22] - [23-38] curse 23 secondsLv + 66+ 80G * [15-22]
9Darkness damage [20-28] - [30-47] curse 30 secondsLv + 821 hand sword, mace, bow, sling+ 85G * [20-28]
10Darkness damage [27-37] - [41-71] curse 38 secondsLv + 100two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip+ 90G * [27-37]
Attack Modifiers
HP absorption1The stamina absorb damage [1-2]% that was given to the enemyLv + 13two handed sword, fangs, wings, dagger, bow, sling, jewelry* Int (1 + 1.00 * [1-2])
2The stamina absorb damage [3-4]% that was given to the enemyLv + 331 hand sword, blunt, spear3% ? * 4
4% ? * 5
3The stamina absorb damage [5-6]% that was given to the enemyLv + 63Cane, whip5% ? * 8
4The strength absorbed 8% damage was given to the enemyLv + 73Cane, flute* 13
CP bonus1CP earn bonus + [1-2]%Lv + 6Gloves, Quiver, cloak, wing, dagger, bow, sling, jewelry1% ? * 1
2CP earn bonus + [3-4]%Lv + 26Crown, Claw, earrings, two handed sword, Fang, mace, spear3% ? * 1
3CP earn bonus + [5-6]%Lv + 46Bracelet, neck, 1 hand sword, cane, whip5% ? * 1
4CP earn bonus + 8%Lv + 66Cane, flute
Enemy escape-Enemy escape 75%Lv + 40(Arrow, except the bullet) All equipment, jewelry+ 20G
Knockout-Knockout attack + 15%Lv + 50(Arrow, except the bullet) All equipment, jewelry+ 200G
Instant death1Instant death attack + 1%Lv + 55Crown, neck, class armor, 1 hand sword, fangs, wings, spear, flute, jewelry+ 1000G
2Instant death attack + 2%Lv + 75Bangles, cane, cane, whip
Weapons destruction1Weapons destruction attack + 7% (5 seconds)Lv + 20Claw, hip, earrings, cloak, class armor, 1 hand sword, 2-handed sword, wings, spear+ 120G
2Weapons destruction attack +15% ([10-15] seconds)Lv + 50Crown, bracelet, neck, cane, Fang, mace, flute, cane, whip, jewelry+ 300G
Armor destruction1Armor destruction attack + 15% (5 seconds)Lv + 10Helmet, belt, shoes, rings, armor+ 80G
2Armor destruction attack + 25% (10 seconds)Lv + 30Crown, (except shield, arrows, bullets) gloves, Quiver, nail, bracelet, neck, earrings, cloak, class armor, all weapons, jewelry+ 200G
Freeze1Freeze attack + 5% (1 second)Lv + 33Claw, hip, earrings, cloak, class armor, 1 hand sword, 2-handed sword, wings, spear+ 700G
2Freeze attack + [6-10]% ([2-3] seconds)Lv + 55Crown, bracelet, neck, cane, Fang, mace, flute, cane, whip, jewelry
Cold1Cold attack +35% ([3-5] seconds)Lv + 22Claw, hip, earrings, cloak, class armor, 1 hand sword, 2-handed sword, wings, spear+ 400G
2Cold attack +40% ([6-7] seconds)Lv + 44Crown, bracelet, neck, cane, Fang, mace, flute, cane, whip, jewelry6 seconds ? + 500G
Darkness-Blinding attack + [50-75]% ([30-60] seconds)Lv + 4Crown, gloves, Quiver, nail, bracelet, neck, rings, earrings, cloak, class armor, cane, Fang, mace, wings, flute, cane, whip, jewelry+ 50G
Stun-Stun attack + [10-15]% ([2-3] seconds)Lv + 65Crown, nail, stick, Fang, mace, flute, cane, whip, jewelry2 seconds ? + 900G
Mineralization1Petrification attack +5% ([1-3] seconds)Lv + 18Crown, nail, bracelet, earrings, cloak, class armor, Fang, mace, wings, jewelry+ 750G
2Petrification attack + [6-10]% ([4-6] seconds)Lv + 38helmet (Lv2 only), neck, cane, flute, cane, whip+ 1500G
Confusion1Confusion attack + 15% (5 seconds)Lv + 12Crown, Claw, bracelets, rings, earrings, cloak, class armor, Fang, mace, wings, jewelry+ 100G
2Confusion attack + [25-50]% ([10-15] seconds)Lv + 24helmet (Lv2 only), neck, cane, flute, cane, whip
Sleep-Sleep attack +15% ([15-20] seconds)Lv + 13Crown, Quiver, nail, bracelet, neck, earrings, cloak, class armor, cane, Fang, mace, wings, flute, cane, whip, jewelry+ 40G
Fascination1Charming attack + 10% (30 seconds)Lv + 47Crown, class armor, Fang, mace, wings, jewelry+ 500G
2Charming attack + [20-25]% ([45-60] seconds)Lv + 74helmet (Lv2 only), neck, cane, flute, cane, whip+ 1500G
Target fixed-Priority target attack + [15-20]% ([45-60] seconds)Lv + 37Helmet, neck, cane, flute, cane, whip+ 1200G
Decrease in intelligence-AI lowering attack + [75-85]% ([60-120] seconds)Lv + 16(Arrow, except the bullet) All equipment, jewelry+ 70G
Madness-Berserk attack + [75-95]% ([30-45] seconds)Lv + 7(Arrow, except the bullet) All equipment, jewelry+ 30G
Elemental Resistance
Fire attribute resistance1Fire attribute resistance + [5-10]%Lv + 3(Arrow, except for the bullet) All equipment* Int (1 + 0.08 * [5-10])
2Fire attribute resistance + [11-15]%Lv + 7Ring* Int (1 + 0.10 * [11-15])
3Fire attribute resistance + [16-20]%Lv + 15* Int (1 + 0.12 * [16-20])
4Fire attribute resistance + [21-30]%Lv + 27Helmet, armor, all (arrow, except the bullet) weapon* Int (1 + 0.14 * [21-30])
5Fire attribute resistance + [31-40]%Lv + 43Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings* Int (1 + 0.16 * [31-40])
6Fire attribute resistance + [41-50]%Lv + 63Cloak, strengthening / weakening equipment, class armor, shields, jewelry* Int (1 + 0.18 * [41-50])
Water attribute resistance1Water attribute resistance + [5-10]%Lv + 4(Arrow, except for the bullet) All equipment* Int (1 + 0.09 * [5-10])
2Water attribute resistance + [11-15]%Lv + 8Ring* Int (1 + 0.11 * [11-15])
3Water attribute resistance + [16-20]%Lv + 16* Int (1 + 0.13 * [16-20])
4Water attribute resistance + [21-30]%Lv + 28Helmet, armor, all (arrow, except the bullet) weapon* Int (1 + 0.15 * [21-30])
5Water attribute resistance + [31-40]%Lv + 44Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings* Int (1 + 0.17 * [31-40])
6Water attribute resistance + [41-50]%Lv + 64Cloak, strengthening / weakening equipment, class armor, shields, jewelry* Int (1 + 0.18 * [41-50])
Wind attribute resistance1Wind attribute resistance + [5-10]%Lv + 5(Arrow, except for the bullet) All equipment* Int (1 + 0.10 * [5-10])
2Wind attribute resistance + [11-15]%Lv + 9Ring* Int (1 + 0.12 * [11-15])
3Wind attribute resistance + [16-20]%Lv + 17* Int (1 + 0.14 * [16-20])
4Wind attribute resistance + [21-30]%Lv + 29Helmet, armor, all (arrow, except the bullet) weapon* Int (1 + 0.16 * [21-30])
5Wind attribute resistance + [31-40]%Lv + 45Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings* Int (1 + 0.18 * [31-40])
6Wind attribute resistance + [41-50]%Lv + 65Cloak, strengthening / weakening equipment, class armor, shields, jewelry* Int (1 + 0.20 * [41-50])
Land attribute resistance1Earth attribute resistance + [5-10]%Lv + 6(Arrow, except for the bullet) All equipment* Int (1 + 0.11 * [5-10])
2Earth attribute resistance + [11-15]%Lv + 10Ring* Int (1 + 0.13 * [11-15])
3Earth attribute resistance + [16-20]%Lv + 18* Int (1 + 0.15 * [16-20])
4Earth attribute resistance + [21-30]%Lv + 30Helmet, armor, all (arrow, except the bullet) weapon* Int (1 + 0.17 * [21-30])
5Earth attribute resistance + [31-40]%Lv + 46Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings* Int (1 + 0.19 * [31-40])
6Earth attribute resistance + [41-50]%Lv + 66Cloak, strengthening / weakening equipment, class armor, shields, jewelry* Int (1 + 0.21 * [41-50])
Light attribute resistance1Light attribute resistance + [5-10]%Lv + 7Ring* Int (1 + 0.12 * [5-10])
2Light attribute resistance + [11-15]%Lv + 11* Int (1 + 0.14 * [11-15])
3Light attribute resistance + [16-20]%Lv + 19* Int (1 + 0.16 * [16-20])
4Light attribute resistance + [21-30]%Lv + 31Helmet, armor, all (arrow, except the bullet) weapon* Int (1 + 0.18 * [21-30])
5Light attribute resistance + [31-40]%Lv + 47Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, cloak* Int (1 + 0.20 * [31-40])
6Light attribute resistance + [41-50]%Lv + 67Earrings, strengthening / weakening equipment, class armor, shields, jewelry* Int (1 + 0.22 * [41-50])
Darkness attribute resistance1Darkness attribute resistance + [5-10]%Lv + 7Ring* Int (1 + 0.12 * [5-10])
2Darkness attribute resistance + [11-15]%Lv + 11* Int (1 + 0.14 * [11-15])
3Darkness attribute resistance + [16-20]%Lv + 19* Int (1 + 0.16 * [16-20])
4Darkness attribute resistance + [21-30]%Lv + 31Helmet, armor, all (arrow, except the bullet) weapon* Int (1 + 0.18 * [21-30])
5Darkness attribute resistance + [31-40]%Lv + 47Crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, cloak* Int (1 + 0.20 * [31-40])
6Darkness attribute resistance + [41-50]%Lv + 67Earrings, strengthening / weakening equipment, class armor, shields, jewelry* Int (1 + 0.22 * [41-50])
All attribute resistance1Magic Resist + [2-4]%Lv + 8Ring[2-4] ? * 1
2Magic Resist + [5-10]%Lv + 24Helmet, gloves, Claw, hip, shoes, cloak, strengthening / weakening equipment, (except arrows, bullets) armor, all weapons* Int (1 + 0.15 * [5-10])
3Magic Resist + [11-20]%Lv + 48Crown, Quiver, bracelets, neck, earrings* Int (1 + 0.20 * [11-20])
4Magic Resist + [21-30]%Lv + 80class armor, shield, jewelry
Attribute absorption
Fire attribute absorption1Fire attribute damage absorption [5-10]%Lv + 37Quiver, neck, earrings, class armor, shields, jewelry[5-6] ? * 2
[7-9] ? * 3
2Fire attribute damage absorption [11-20]%Lv + 73Crown, bracelet17 ? * 7
19 ? * 8
Water attribute absorption1Water attribute damage absorption [5-10]%Lv + 38Quiver, neck, earrings, class armor, shields, jewelry* Int (1 + 0.30 * [5-10])
2Water attribute damage absorption [11-20]%Lv + 74Crown, bracelet[11-12] ? * 5
13 * 6 ?
16 ? * 7
Wind attribute absorption1Wind attribute damage absorption [5-10]%Lv + 39Quiver, neck, earrings, class armor, shields, jewelry[5-6] ? * 2
[7-9] ? * 3
2Wind attribute damage absorption [11-20]%Lv + 75Crown, bracelet11 ? * 5
17 * 7 ?
Sat attribute absorption1Earth attribute damage absorption [5-10]%Lv + 40Quiver, neck, earrings, class armor, shields, jewelry[5-6] ? * 2
[7-9] ? * 3
2Earth attribute damage absorption [11-20]%Lv + 76Crown, bracelet14 ? * 6
18 ? * 8
Light attribute absorption1Light attribute damage absorption [5-10]%Lv + 41Quiver, neck, earrings, class armor, shields, jewelry* Int (1 + 0.30 * [5-10])
2Light attribute damage absorption [11-20]%Lv + 77Crown, bracelet* Int (1 + 0.40 * [11-20])
Darkness attribute absorption1Darkness attribute damage absorption [5-10]%Lv + 41Quiver, neck, earrings, class armor, shields, jewelry[5-6] ? * 2
[7-9] ? * 3
2Darkness attribute damage absorption [11-20]%Lv + 77Crown, bracelet12 ? * 5
14 * 6 ?
18 ? * 8
All attributes absorption1Magic damage absorption [3-8]%Lv + 45Quiver, shields, jewelry3 ? * 1
4 ? * 2
7 ? * 3
2Magic damage absorption [9-15]%Lv + 81Crown
Various resistance
Freeze resistance-Freeze resistance + [30-75]%Lv + 30(Arrow, except the bullet) All equipment, jewelry+ 1.5G * [30-75]
Cold resistance-Cold resistance + [30-75]%Lv + 15+ 1.0G * [30-75]
Stun resistance-Stun resistance + [30-75]%Lv + 25+ 1.6G * [30-75]
Confusion resistance-Confusion resistance + [30-75]%Lv + 10+ 0.5G * [30-75]
Fascinated resistance-Charming resistance + [30-75]%Lv + 35+ 2.0G * [30-75]
Petrification resistance-Petrification resistance + [30-75]%Lv + 20+ 1.8G * [30-75]
InStunt death resistance-Instant death resistance + [30-75]%Lv + 20+ 2.2G * [30-75]
Poison resistance-Poison resistance + [30-75]%Lv + 5+ 0.5G * [30-75]
Sleep resistance-Sleep resistance + [30-75]%Lv + 1+ 0.3G * [30-75]
State anomalous resistivity-Abnormal condition resistance + [15-35]%Lv + 40+ 7G * [15-35]
Reduced system resistance-Dropped system resistance + [30-75]%Lv + 37+ 8G * [35-75]
Curse resistance-Curse resistance + [30-75]%Lv + 39+ 9G * [35-75]
All anomalous resistivity-All abnormal system resistance + [5-15]%Lv + 45+ 15G * [5-15]
Recession overturning resistance-Knockback resistance + [30-75]%Lv + 7+ 0.9G * [30-75]
Deadly Strike resistance-Fatal blow resistance + [30-75]%Lv + 18+ 9.5G * [30-75]
Decisive resistance-Decisive blow resistance + [30-75]%Lv + 19+ 10G * [30-75]
Reaction
Attack reflection1Damage-back [10-20]%Lv + 3Crown, Claw, belt, neck, earrings+ 3G * [10-20]
2Damage-back + [21-25]%Lv + 8Quiver, bangles, cloak, armor+ 5G * [21-25]
3Damage-back + [26-35]%Lv + 29helmet, jewelry+ 9G * [26-35]
4Damage-back + [36-50]%Lv + 47Strengthening / weakening equipment, class armor, shield+ 15G * [36-50]
CP conversion1Conversion damage to the CP [2-4]%Lv + 2Helmet, bangles, rings, strengthening / weakening equipment, armor, shield+ 15G * [2-4]
2Conversion damage to the CP [5-7]%Lv + 9Crown, (except shield, arrows, bullets) Quiver, Claw, neck, earrings, cloak, class armor, all weapons, jewelry+ 20G * [5-7]
3Conversion damage to the CP [8-10]%Lv + 53Cane, flute, cane, whip+ 30G * [8-10]
Reflection freeze-Counter freeze [10-15]% ([1-2] seconds)Lv + 22Helmet, crown, bracelet, class armor, shields, jewelry+ 30G * [10-15]
Reflection cold-Counter cold [30-50]% ([5-10] seconds)Lv + 19Helmet, crown, gloves, Quiver, earrings, cloak, strengthening / weakening equipment, class armor, shields, jewelry+ 20G * [30-50]
Skill Levels
Squire-Squire skill level +1Lv + 25* 2
Knight-Squire skill level +2Lv + 45Jewel* 5
Holy Knight-Squire skill level + [3-4]Lv + 70Helmet, neck, 1 hand sword, shield3 ? * 10
Warrior-Warrior skill level +1Lv + 25* 2
Gladiator-Warrior skill level +2Lv + 45Jewel* 5
Brave-Warrior skill level + [3-4]Lv + 70Neck, cloak, two handed sword3 ? * 10
Student-Magician skill level +1Lv + 24* 2
Witch-Magician skill level +2Lv + 44Jewel* 5
Archmage-Magician skill level + [3-4]Lv + 69Bracelet, neck, brooch, cane3 ? * 10
Dog-Werewolf skill level +1Lv + 26* 2
Garo-Werewolf skill level +2Lv + 46Jewel* 5
Ginokami-Werewolf skill level + [3-4]Lv + 71Claw, neck, brooch, Fang3 ? * 10
Priest-Priest skill level +1Lv + 23* 2
Priest-Priest skill level +2Lv + 43Jewel* 5
Sheik-Priest skill level + [3-4]Lv + 68Crown, neck, shield, mace3 ? * 10
Fallen angel-Fallen Angel skill level +1Lv + 27* 2
Angel-Fallen Angel skill level +2Lv + 47Jewel* 5
Archangel-Fallen Angel skill level + [3-4]Lv + 72Neck, cross, wings3 ? * 10
Thief-Thief skill level +1Lv + 23* 2
Free man-Thief skill level +2Lv + 43Jewel* 5
Phantom thief-Thief skill level + [3-4]Lv + 68Shoes, neck, dagger* (1 + 3 * [3-4])
Lancer-Lancer skill level +1Lv + 24* 2
AssiStunt instructor-Lancer skill level +2Lv + 44Jewel* 5
Cayden-Lancer skill level + [3-4]Lv + 69Gloves, Claw, shoes, neck3 ? * 10
Hunter-Archer skill level +1Lv + 26* 2
Shooter-Archer skill level +2Lv + 46Jewel* 5
Mayumi soldiers-Archer skill level + 3-4Lv + 71belt, neck, arm tattoo, bow3 ? * 10
Volunteers-Lancer skill level +1Lv + 26* 2
Mercenary-Lancer skill level +2Lv + 46Jewel* 5
Mayari soldiers-Lancer skill level + [3-4]Lv + 71Quiver, neck, earrings, spear3 ? * 10
Raiser-Tamer skill level +1Lv + 22* 2
Trainer-Tamer skill level +2Lv + 42Jewel* 5
Head-Tamer skill level + [3-4]Lv + 67Neck, shoulder tattoo, flute3 ? * 10
Spirit surgery mechanic-Summoner skill level +1Lv + 23* 2
Summoner-Summoner skill level +2Lv + 43Jewel* 5
God Beast Tsukai-Summoner skill level + [3-4]Lv + 68Neck, shoulder tattoo, flute3 ? * 10
Princess-Princess skill level +1Lv + 20* 2
Queen-Princess skill level +2Lv + 40Jewel* 5
Empress-Princess skill level + [3-4]Lv + 65Crown, bracelet, neck, sling3 ? * 10
During training-Little witch skill level +1Lv + 21* 2
Idle-Little witch skill level +2Lv + 41Jewel* 5
Huge star-Little witch skill level + [3-4]Lv + 66Neck, earrings, stick3 ? * 10
Spiritism surgery mechanic-Necromancer skill level +1Lv + 25* 2
Necromancer-Necromancer skill level +2Lv + 45Jewel* 5
Holy Spirit surgery nurses-Necromancer skill level + [3-4]Lv + 70Helmet, armor, all (except shields, arrows, bullets) weapon3 ? * 10
Small Demon-Demon skill level +1Lv + 25* 2
Majin-Demon skill level +2Lv + 45Jewel* 5
Demon-Demon skill level + [3-4]Lv + 70Neck, cross, whip3 ? * 10
Inspiration constitution-Spiritualist skill level +1Lv +
Mediumship nurses-Spiritualist skill level +2Lv + 45
God Miko-Spiritualist skill level + [3-4]Lv + 70
Kobushi-shi-Champion skill level +1Lv +
KenTsuyoshi-Champion skill level +2Lv + 45
KenKiyoshi-Champion skill level + [3-4]Lv + 70
Books committee-Opticalist skill level +1Lv +
Librarian-Opticalist skill level +2Lv +
Senior librarian-Opticalist skill level + [3-4]Lv + 69
Maid apprentice-Maid skill level +1Lv + 21
Maid length-Maid skill level +2Lv +
Maid master-Maid skill level + [3-4]Lv + 66
Expert-Skill level +1Lv + 30Gloves, bracelet, armor* 2
Virtuoso-Skill level +2Lv + 50Jewel* 7
Landlord-Skill level +3Lv + 75class armor* 16
RED ST1-Skill level + [4-5]Lv + 100Crown, neck
Special OP2
First aid-The first aid to [25-50]% of the damage in the receive and 10% of the probability the attackLv + 31Crown, hip, class armor, jewelry+ 0.3G * [25-50]
Makeover speed-Weapon exchange rate + [35-80]%Lv + 3(Arrow, except for the bullet) All equipment+ 80G
HP recovery-Stamina recovery + ([5-10] / 10 seconds)Lv + 39Crown, neck, class armor, jewelry+ 1G * [5-10]
Revival probability-Resurrection [5-8]%Lv + 25Crown, bracelet, neck, rings, earrings, cane, wings, flute, stick, jewelry+ 1G * [5-8]
Target avoidance-Not precededLv + 46Crown, ring, cloak, class armor, cane, flute, stick, jewelry
Invisibility1BlurLv + 77Crown, bracelet, neck, cloak, wings, flute* 5
2TransparencyLv + 88Ring, cane, cane, jewelry* 9
Floating-LevitationLv + 32Shoes, brooches, cross, cane, wings, stick, jewelry* 3
Magic bullet-Magic bulletLv + 22belt, bow, sling+ 1000G
Infinite bullet-Infinite bulletLv + 27Dagger, arrow, bullet+ 200G
Permanent bullet-Infinite bulletLv + 37+ 500G
Magic item drop1Magic item drop probability + [5-10]%Lv + 79(Arrow, except for the bullet) All equipment* Int (1 + 0.60 * [5-10])
2Magic item drop probability + [11-15]%Lv + 89Jewel* Int (1 + 0.80 * [11-15])
3Magic item drop probability + [16-20]%Lv + 99Helmet, crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings, cloak, armor, class armor, dagger, bow, flute, sling, cane* Int (1 + 1.00 * [16-20])
Unique item drop1Unique item drop probability + [5-10]%Lv + 98(Arrow, except for the bullet) All equipment
2Unique item drop probability + [11-15]%Lv + 99Jewel
3Unique item drop probability + [16-20]%Lv + 100Helmet, crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, earrings, cloak, armor, class armor, dagger, bow, flute, sling, cane
Reload speed-Items reload time - [50-90]%Lv + 2(Except for strengthening / weakening equipment) all of armor, jewelry+ 1G * [50-90]
Automatic reload-Items automatic reloadLv + 14(Shoes, except for strengthening / weakening equipment) all of the armor, jewelry+ 121G

DX options

NameLvEffectRequired capacity valueRegionCost change
Stats increase
Power DX1Power + [101-150]Lv + 250Gloves, 1 hand sword, Fang, mace, spear
Agile DX1Alacrity + [101-150]Lv + 250Bracelet, dagger, bow, spear, sling+ 1510G * [101-150]
Health DX1Health + [101-150]Lv + 250belt, Fang, mace, bow, sling
Wisdom DX1Wisdom + [101-150]Lv + 250Neck, wings, flute, cane, whip
Knowledge DX1Knowledge + [101-150]Lv + 250Crown, wand, wings, flute, stick
Charisma DX1Charisma + [101-150]Lv + 250Crown, wand, wings, cane, whip
Luck DX1Luck + [101-150]Lv + 250Helmet, crown, gloves, Quiver, nail, bracelet, neck
Fixed stats
Force fixed DX-Force fixed [50-150]Lv + 230Gloves, 1 hand sword, Fang, mace, spear
Alacrity fixed DX-Alacrity fixed [50-150]Lv + 230Bracelet, dagger, bow, spear, sling
Health fixed DX-Health fixed [50-150]Lv + 230belt, Fang, mace, bow, sling
Wisdom fixed DX-Wisdom fixed [50-150]Lv + 230Neck, wings, flute, cane, whip
Knowledge fixed DX-Knowledge fixed [50-150]Lv + 230Crown, wand, wings, flute, stick
Charisma fixed DX-Charisma fixed [50-150]Lv + 230Crown, wand, wings, cane, whip
Luck fixed DX-Luck fixed [50-150]Lv + 230Helmet, crown, gloves, Quiver, nail, bracelet, neck
Damage increase
Damage DX1Damage + [151-200]%Lv + 2501 hand sword, 2-handed sword, cane, Fang, mace, wing, dagger, bow, spear, flute, sling, cane, whip* Int (1 + 0.30 * [151-200])
Lowest attack DX1Minimum damage + [11-13]Lv + 214
Highest attack DX1Maximum damage + [21-28]Lv + 231
Defense capability increase
Defense capability DX1Defense capability + [151-200]%Lv + 250Armor* Int (1 + 0.35 * [151-200])
Defense capability DX1Defense capability + [11-13]Lv + 235Armor, class armor
Maximum HP increased
HP capability DX1Maximum HP + [101-120]%Lv + 245Neck, armor
Maximum HP DX1Maximum HP + [201-250]Lv + 221
Maximum CP rise
CP capability DX1Maximum CP + [101-120]%Lv + 245Crown, class armor* Int (1 + 0.35 * [101-120])
Maximum CP DX1Maximum CP + [201-250]Lv + 206
Special OP1
CP decrease deterrence DX1Decrease limit CP + [15-25]Lv + 235Crown, shoes
Attack hit DX1Accuracy + [10-15]%Lv + 2851 hand sword, cane, Fang, dagger, bow, flute, sling, cane, whip11% ? * 39
Attack avoidance DX1Evasion + [10-15]%Lv + 290class armor
Block DX1Block rate + [15-28]%Lv + 280Shield, jewelry
Fatal batting average DX1Deadly Strike trigger probability + [11-15]%Lv + 257Quiver, 1-handed sword, 2-handed sword, cane, Fang, mace, spear, stick
Speed
Movement speed DX1Movement speed + [30-35]%Lv + 210Shoes
Attack speed DX1Attack speed + [40-55]%Lv + 270Quiver, 1-handed sword, 2-handed sword, cane, Fang, mace, spear, stick, sickle, claw
Potion recovery DX1Potion recovery speed + [251-350]%Lv + 180Gloves, nail, bracelet, belt, neck, earrings, cloak, jewelry
CP deceleration DX1Concentration + [25-35]%Lv + 240Helmet, crown, gloves, Quiver, nail, bracelet, belt, shoes, neck, armor, class armor28% ? * 71
Attribute attack
Fire attack DX1Fire damage [50-62] - [75-120]Lv + 196two handed sword, cane, Fang, wing, dagger, spear, flute, cane, whip+ 15000G * [50-62]
Water attack DX1Water Damage [25-30] - [40-50] Cold 160FrameLv + 197+ 16000G * [25-30]
Wind attack DX1Wind damage [24-28] - [47-56] Stun 18FrameLv + 198
Land attack DX130 seconds [30-31] - [33-42] poison damageLv + 199
Light attack DX1Light damage [30-40] - [45-75] hit during the 57 seconds, avoiding degradationLv + 200
Darkness attack DX1Darkness damage [35-45] - [53-83] curse 47 secondsLv + 200
Attribute resistance
Fire resistance DX1Fire attribute resistance + [45-60]%Lv + 213Cloak, strengthening / weakening equipment, class armor, shields, jewelry53% ? * 19
Water resistance DX1Water attribute resistance + [45-60]%Lv + 214
Wind resistance DX1Wind attribute resistance + [45-60]%Lv + 215
Soil resistance DX1Earth attribute resistance + [45-60]%Lv + 216* Int (1 + 0.37 * [45-60])
Light resistance DX1Light attribute resistance + [45-60]%Lv + 217Earrings, strengthening / weakening equipment, class armor, shields, jewelry50% ? * 20
Darkness resistance DX1Darkness attribute resistance + [45-60]%Lv + 217
Total resistance DX1Magic Resist + [31-40]%Lv + 280class armor, shield, jewelry31% ? * 16
Attribute absorption
Fire absorption DX1Fire attribute damage absorption [15-25]%Lv + 253Crown, bracelet17% ? * 14
Water absorption DX1Water attribute damage absorption [15-25]%Lv + 25415% ? * 13
Wind absorption DX1Wind attribute damage absorption [15-25]%Lv + 255
Soil absorption DX1Earth attribute damage absorption [15-25]%Lv + 256
Light absorption DX1Light attribute damage absorption [15-25]%Lv + 257
Darkness absorption DX1Darkness attribute damage absorption [15-25]%Lv + 257
Total absorption DX1Magic attribute damage absorption [10-20]%Lv + 281Crown
Various resistance
Abnormal condition resistance DX-Abnormal condition resistance + [30-75]%Lv + 190(Arrow, except the bullet) All equipment, jewelry+ 15G * [30-75]
Dropped system resistance DX-Dropped system resistance + [50-95]%Lv + 187+ 16G * [50-95]
Curse resistance DX-Curse-based resistance + [50-95]%Lv + 189+ 20G * [50-95]
All abnormal resistance DX-All state abnormal resistance + [15-50]%Lv + 195(Except for strengthening / weakening equipment) all of armor, jewelry
Knock back resistance DX-Knock back resistance + [50-90]%Lv + 157(Arrow, except the bullet) All equipment, jewelry+ 5G * [50-90]
Fatal blow resistance DX-Fatal blow resistance + [50-90]%Lv + 168+ 25G * [50-90]
Decisive blow resistance DX-Decisive blow resistance + [50-90]%Lv + 169+ 50G * [50-90]
Skill Levels
RED STONE DX-Skill level + [4-6]Lv + 300Neck, class armor
Special OP2
First Aid DX-Upon receipt of the attack [50-65] 10%Lv + 181Crown, hip, class armor, jewelry
Weapon exchange speed DX-Weapon exchange rate + [80-150]%Lv + 153(Except for strengthening / weakening equipment) all of armor, jewelry
HP recovery DX-HP recovery + ([10-15] / 10 seconds)Lv + 239Crown, neck, class armor, jewelry
Magic drop DX1Magic item drop probability + [20-25]%Lv + 299(Strengthening / weakening equipment, except class armor, a ring) all of the armor, dagger20 ? * 41
21 * 43 ?
23 ? 47 *
Unique drop DX1Unique item drop probability + [20-25]%Lv + 300
Reload DX-Items reload time - [90-95]%Lv + 152(Except for the ring) all of armor, jewelry+ 100G * [90-95]
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